for ob in bpy.data.objects:
self.assertEqual('Cube' in ob.name, ob.select)
+ def test_change_path(self):
+ import math
+
+ fname = 'cube-rotating1.abc'
+ abc = self.testdir / fname
+ relpath = bpy.path.relpath(str(abc))
+
+ res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
+ self.assertEqual({'FINISHED'}, res)
+ cube = bpy.context.active_object
+
+ # Check that the file loaded ok.
+ bpy.context.scene.frame_set(10)
+ x, y, z = cube.matrix_world.to_euler('XYZ')
+ self.assertAlmostEqual(x, 0)
+ self.assertAlmostEqual(y, 0)
+ self.assertAlmostEqual(z, math.pi / 2, places=5)
+
+ # Change path from absolute to relative. This should not break the animation.
+ bpy.context.scene.frame_set(1)
+ bpy.data.cache_files[fname].filepath = relpath
+ bpy.context.scene.frame_set(10)
+
+ x, y, z = cube.matrix_world.to_euler('XYZ')
+ self.assertAlmostEqual(x, 0)
+ self.assertAlmostEqual(y, 0)
+ self.assertAlmostEqual(z, math.pi / 2, places=5)
+
+ # Replace the Alembic file; this should apply new animation.
+ bpy.data.cache_files[fname].filepath = relpath.replace('1.abc', '2.abc')
+ bpy.context.scene.update()
+
+ x, y, z = cube.matrix_world.to_euler('XYZ')
+ self.assertAlmostEqual(x, math.pi / 2, places=5)
+ self.assertAlmostEqual(y, 0)
+ self.assertAlmostEqual(z, 0)
+
def main():
global args