*project file updates
[blender.git] / projectfiles_vc7 / gameengine / converter / KX_converter.vcproj
index cc0d9bfd09ea849492b8c881669b35f257909489..0d2387ccafe3fcf5f974905b3efc139c1bf41842 100644 (file)
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
 <VisualStudioProject
        ProjectType="Visual C++"
-       Version="7.00"
+       Version="7.0"
        Name="KX_converter"
        SccProjectName=""
        SccLocalPath="">
@@ -11,9 +11,9 @@
        </Platforms>
        <Configurations>
                <Configuration
-                       Name="MT DLL Debug|Win32"
-                       OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
-                       IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+                       Name="3D Plugin Debug|Win32"
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug"
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde"
-                               PreprocessorDefinitions="WIN32,_LIB"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.4;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+                               PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
-                               AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
-                               ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
-                               ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\KX_converter.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
+                               WarningLevel="2"
                                SuppressStartupBanner="TRUE"
-                               DebugInformationFormat="4"
-                               CompileAs="0"
-                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_converter.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                Culture="1033"/>
                        <Tool
                                Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
                <Configuration
-                       Name="Release|Win32"
-                       OutputDirectory=".\..\..\..\obj\windows\gameengine\converter"
-                       IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter"
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter"
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,7 +73,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\Dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.4;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                DefaultCharIsUnsigned="TRUE"
                                RuntimeTypeInfo="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter/KX_converter.pch"
-                               AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter/"
-                               ObjectFile=".\..\..\..\obj\windows\gameengine\converter/"
-                               ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter/"
-                               WarningLevel="3"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+                               WarningLevel="2"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile=".\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                Culture="1033"/>
                        <Tool
                                Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
                <Configuration
-                       Name="Debug|Win32"
-                       OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\debug"
-                       IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\debug"
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug"
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid"
-                               PreprocessorDefinitions="WIN32,_LIB"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.4;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+                               PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch"
-                               AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\debug/"
-                               ObjectFile=".\..\..\..\obj\windows\gameengine\converter\debug/"
-                               ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\debug/"
-                               WarningLevel="3"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+                               WarningLevel="2"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
-                               CompileAs="0"
-                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                               CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile=".\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                Culture="1033"/>
                        <Tool
                                Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
                <Configuration
-                       Name="MT DLL Release|Win32"
-                       OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll"
-                       IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll"
+                       Name="3D Plugin Release|Win32"
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll"
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde"
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.4;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
+                               RuntimeTypeInfo="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch"
-                               AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
-                               ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
-                               ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\KX_converter.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
+                               WarningLevel="2"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_converter.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                Culture="1033"/>
                        <Tool
                                Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="BlenderPlayer Debug|Win32"
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer"
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.4;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+                               PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+                               WarningLevel="2"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="BlenderPlayer Release|Win32"
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer"
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.4;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               RuntimeTypeInfo="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+                               WarningLevel="2"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
        </Configurations>
+       
        <Files>
                <Filter
                        Name="Source Files"