svn merge -r 21041:21301 https://svn.blender.org/svnroot/bf-blender/branches/blender2...
[blender.git] / source / gameengine / Ketsji / SConscript
index 489d112ba5e6e288fbb543e23b3c0496a40d3663..b09267b79ff67359979a688769c1bdb76f58cfa3 100644 (file)
-ketsji_env = Environment()
+#!/usr/bin/python
+import sys
 
-# Import the C flags set in the SConstruct file
-Import ('cflags')
-Import ('cxxflags')
-Import ('defines')
-Import ('user_options_dict')
-ketsji_env.Append (CCFLAGS = cflags)
-ketsji_env.Append (CXXFLAGS = cxxflags)
-ketsji_env.Append (CPPDEFINES = defines)
+Import ('env')
 
-source_files = ['KX_WorldIpoController.cpp',
-                'KX_WorldInfo.cpp',
-                'KX_VisibilityActuator.cpp',
-                'KX_VertexProxy.cpp',
-                'KX_TrackToActuator.cpp',
-                'KX_TouchSensor.cpp',
-                'KX_TouchEventManager.cpp',
-                'KX_TimeLogger.cpp',
-                'KX_TimeCategoryLogger.cpp',
-                'KX_SoundActuator.cpp',
-                'KX_SG_NodeRelationships.cpp',
-                'KX_SceneActuator.cpp',
-                'KX_Scene.cpp',
-                'KX_ScalingInterpolator.cpp',
-                'KX_ScalarInterpolator.cpp',
-                'KX_SCA_ReplaceMeshActuator.cpp',
-                'KX_SCA_EndObjectActuator.cpp',
-                'KX_SCA_AddObjectActuator.cpp',
-                'KX_RaySensor.cpp',
-                'KX_RayEventManager.cpp',
-                'KX_RadarSensor.cpp',
-                'KX_PythonInit.cpp',
-                'KX_PyConstraintBinding.cpp',
-                'KX_PositionInterpolator.cpp',
-                'KX_PhysicsObjectWrapper.cpp',
-                'KX_OrientationInterpolator.cpp',
-                'KX_ObjectActuator.cpp',
-                'KX_ObColorIpoSGController.cpp',
-                'KX_NearSensor.cpp',
-                'KX_MouseFocusSensor.cpp',
-                'KX_MotionState.cpp',
-                'KX_MeshProxy.cpp',
-                'KX_LightIpoSGController.cpp',
-                'KX_Light.cpp',
-                'KX_KetsjiEngine.cpp',
-                'KX_IpoActuator.cpp',
-                'KX_IPO_SGController.cpp',
-                'KX_IPhysicsController.cpp',
-                'KX_GameObject.cpp',
-                'KX_GameActuator.cpp',
-                'KX_EmptyObject.cpp',
-                'KX_ConvertPhysicsObjects.cpp',
-                'KX_ConstraintWrapper.cpp',
-                'KX_ConstraintActuator.cpp',
-                'KX_CDActuator.cpp',
-                'KX_CameraIpoSGController.cpp',
-                'KX_CameraActuator.cpp',
-                'KX_Camera.cpp'
-                ]
+sources = env.Glob('*.cpp')
+defs = ''
 
-if user_options_dict['USE_PHYSICS'] == 'solid':
-    source_files += ['KX_SumoPhysicsController.cpp']
-    ketsji_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
+incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful
 
-if user_options_dict['USE_PHYSICS'] == 'ode':
-    source_files += ['KX_OdePhysicsController.cpp']
+incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
+incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
+incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
+incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
+incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
+incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'
+incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
+incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
+incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
+incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
+incs += ' #source/gameengine/Physics/Dummy'
+incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
 
-ketsji_env.Append (CPPPATH = ['.',
-                              '#source/kernel/gen_system',
-                              '#intern/string',
-                              '#intern/guardedalloc',
-                              '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
-                              '#intern/bmfont',
-                              '#intern/SoundSystem',
-                              '#intern/SoundSystem/include',
-                              '#intern/SoundSystem/openal',
-                              '#intern/SoundSystem/dummy',
-                              '#intern/SoundSystem/intern',
-                              '#source/gameengine/Converter',
-                              '#source/gameengine/BlenderRoutines',
-                              '#source/blender/imbuf',
-                              '#intern/moto/include',
-                              '#source/gameengine/Ketsji',
-                              '#source/gameengine/Ketsji/KXNetwork',
-                              '#source/blender/blenlib',
-                              '#source/blender/blenkernel',
-                              '#source/blender',
-                              '#source/blender/include',
-                              '#source/blender/makesdna',
-                              '#source/gameengine/Rasterizer',
-                              '#source/gameengine/GameLogic',
-                              '#source/gameengine/Expressions',
-                              '#source/gameengine/Network',
-                              '#source/gameengine/SceneGraph',
-                              '#source/gameengine/Physics/common',
-                              '#source/gameengine/Physics/BlOde',
-                              '#source/gameengine/Physics/Dummy',
-                              '#source/gameengine/Physics/Sumo/',
-                              '#source/gameengine/Physics/Sumo/include',
-                              '#source/gameengine/Physics/Sumo/Fuzzics/include',
-                              '#source/gameengine/Network/LoopBackNetwork',
-                              '#source/blender/misc',
-                              '#source/blender/blenloader'
-                             ])
+incs += ' ' + env['BF_PYTHON_INC']
+incs += ' ' + env['BF_BULLET_INC']
+incs += ' ' + env['BF_OPENGL_INC']
 
-ketsji_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
+if  env['WITH_BF_SDL']:
+    incs += ' ' + env['BF_SDL_INC']
+else:
+       defs += ' DISABLE_SDL'
+       
+cxxflags = []
+if env['OURPLATFORM']=='win32-vc':
+       cxxflags.append ('/GR')
+       cxxflags.append ('/O2')
 
-ketsji_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_ketsji', source=source_files)
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[320, 60], cxx_compileflags = cxxflags )