svn merge ^/trunk/blender -r43294:43338
[blender.git] / source / blender / makesrna / intern / rna_scene.c
index 1eb7457fed6fee1ff24a528684f01fa7ee241553..efa1d49ba136eccaa1186fe4ca85db93ba1e21e7 100644 (file)
@@ -32,6 +32,7 @@
 
 #include "rna_internal.h"
 
+#include "DNA_brush_types.h"
 #include "DNA_group_types.h"
 #include "DNA_modifier_types.h"
 #include "DNA_particle_types.h"
@@ -1276,8 +1277,6 @@ static KeyingSet *rna_Scene_keying_set_new(Scene *sce, ReportList *reports, cons
        }
 }
 
-
-
 /* note: without this, when Multi-Paint is activated/deactivated, the colors
  * will not change right away when multiple bones are selected, this function
  * is not for general use and only for the few cases where changing scene
@@ -1615,20 +1614,66 @@ static void rna_def_tool_settings(BlenderRNA  *brna)
        RNA_def_property_ui_text(prop, "Stroke conversion method", "Method used to convert stroke to bones");
        RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
 
-       /* Sculpt/Paint Unified Size and Strength */
+       /* Unified Paint Settings */
+       prop= RNA_def_property(srna, "unified_paint_settings", PROP_POINTER, PROP_NONE);
+       RNA_def_property_flag(prop, PROP_NEVER_NULL);
+       RNA_def_property_struct_type(prop, "UnifiedPaintSettings");
+       RNA_def_property_ui_text(prop, "Unified Paint Settings", NULL);
+}
 
-       prop= RNA_def_property(srna, "sculpt_paint_use_unified_size", PROP_BOOLEAN, PROP_NONE);
-       RNA_def_property_boolean_sdna(prop, NULL, "sculpt_paint_settings", SCULPT_PAINT_USE_UNIFIED_SIZE);
-       RNA_def_property_ui_text(prop, "Sculpt/Paint Use Unified Radius",
-                                "Instead of per brush radius, the radius is shared across brushes");
+static void rna_def_unified_paint_settings(BlenderRNA  *brna)
+{
+       StructRNA *srna;
+       PropertyRNA *prop;
 
-       prop= RNA_def_property(srna, "sculpt_paint_use_unified_strength", PROP_BOOLEAN, PROP_NONE);
-       RNA_def_property_boolean_sdna(prop, NULL, "sculpt_paint_settings", SCULPT_PAINT_USE_UNIFIED_ALPHA);
-       RNA_def_property_ui_text(prop, "Sculpt/Paint Use Unified Strength",
-                                "Instead of per brush strength, the strength is shared across brushes");
+       srna= RNA_def_struct(brna, "UnifiedPaintSettings", NULL);
+       RNA_def_struct_ui_text(srna, "Unified Paint Settings", "Overrides for some of the active brush's settings");
+
+       /* high-level flags to enable or disable unified paint settings */
+       prop= RNA_def_property(srna, "use_unified_size", PROP_BOOLEAN, PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "flag", UNIFIED_PAINT_SIZE);
+       RNA_def_property_ui_text(prop, "Use Unified Radius",
+                                "Instead of per-brush radius, the radius is shared across brushes");
+
+       prop= RNA_def_property(srna, "use_unified_strength", PROP_BOOLEAN, PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "flag", UNIFIED_PAINT_ALPHA);
+       RNA_def_property_ui_text(prop, "Use Unified Strength",
+                                "Instead of per-brush strength, the strength is shared across brushes");
+
+       /* unified paint settings that override the equivalent settings
+          from the active brush */
+       prop= RNA_def_property(srna, "size", PROP_INT, PROP_DISTANCE);
+       RNA_def_property_range(prop, 1, MAX_BRUSH_PIXEL_RADIUS*10);
+       RNA_def_property_ui_range(prop, 1, MAX_BRUSH_PIXEL_RADIUS, 1, 0);
+       RNA_def_property_ui_text(prop, "Radius", "Radius of the brush in pixels");
+
+       prop= RNA_def_property(srna, "unprojected_radius", PROP_FLOAT, PROP_DISTANCE);
+       RNA_def_property_range(prop, 0.001, FLT_MAX);
+       RNA_def_property_ui_range(prop, 0.001, 1, 0, 0);
+       RNA_def_property_ui_text(prop, "Unprojected Radius", "Radius of brush in Blender units");
+
+       prop= RNA_def_property(srna, "strength", PROP_FLOAT, PROP_FACTOR);
+       RNA_def_property_float_sdna(prop, NULL, "alpha");
+       RNA_def_property_float_default(prop, 0.5f);
+       RNA_def_property_range(prop, 0.0f, 10.0f);
+       RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.001, 0.001);
+       RNA_def_property_ui_text(prop, "Strength", "How powerful the effect of the brush is when applied");
+
+       prop= RNA_def_property(srna, "use_pressure_size", PROP_BOOLEAN, PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "flag", UNIFIED_PAINT_BRUSH_SIZE_PRESSURE);
+       RNA_def_property_ui_icon(prop, ICON_STYLUS_PRESSURE, 0);
+       RNA_def_property_ui_text(prop, "Size Pressure", "Enable tablet pressure sensitivity for size");
+
+       prop= RNA_def_property(srna, "use_pressure_strength", PROP_BOOLEAN, PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "flag", UNIFIED_PAINT_BRUSH_ALPHA_PRESSURE);
+       RNA_def_property_ui_icon(prop, ICON_STYLUS_PRESSURE, 0);
+       RNA_def_property_ui_text(prop, "Strength Pressure", "Enable tablet pressure sensitivity for strength");
+
+       prop= RNA_def_property(srna, "use_locked_size", PROP_BOOLEAN, PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "flag", UNIFIED_PAINT_BRUSH_LOCK_SIZE);
+       RNA_def_property_ui_text(prop, "Use Blender Units", "When locked brush stays same size relative to object; when unlocked brush size is given in pixels");
 }
 
-
 static void rna_def_unit_settings(BlenderRNA  *brna)
 {
        StructRNA *srna;
@@ -2038,6 +2083,14 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
        StructRNA *srna;
        PropertyRNA *prop;
 
+       static EnumPropertyItem aasamples_items[]  ={
+               {0, "SAMPLES_0", 0, "Off", ""},
+               {2, "SAMPLES_2", 0, "2x", ""},
+               {4, "SAMPLES_4", 0, "4x", ""},
+               {8, "SAMPLES_8", 0, "8x", ""},
+               {16, "SAMPLES_16", 0, "16x", ""},
+               {0, NULL, 0, NULL, NULL}};
+
        static EnumPropertyItem framing_types_items[] ={
                {SCE_GAMEFRAMING_BARS, "LETTERBOX", 0, "Letterbox",
                                       "Show the entire viewport in the display window, using bar horizontally or vertically"},
@@ -2107,6 +2160,11 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
        RNA_def_property_ui_text(prop, "Resolution Y", "Number of vertical pixels in the screen");
        RNA_def_property_update(prop, NC_SCENE, NULL);
        
+       prop= RNA_def_property(srna, "samples", PROP_ENUM, PROP_NONE);
+       RNA_def_property_enum_sdna(prop, NULL, "aasamples");
+       RNA_def_property_enum_items(prop, aasamples_items);
+       RNA_def_property_ui_text(prop, "AA Samples", "The number of AA Samples to use for MSAA");
+       
        prop= RNA_def_property(srna, "depth", PROP_INT, PROP_UNSIGNED);
        RNA_def_property_int_sdna(prop, NULL, "depth");
        RNA_def_property_range(prop, 8, 32);
@@ -2128,10 +2186,15 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
        RNA_def_property_update(prop, NC_SCENE, NULL);
        
        prop= RNA_def_property(srna, "show_fullscreen", PROP_BOOLEAN, PROP_NONE);
-       RNA_def_property_boolean_sdna(prop, NULL, "fullscreen", 1.0);
+       RNA_def_property_boolean_sdna(prop, NULL, "playerflag", GAME_PLAYER_FULLSCREEN);
        RNA_def_property_ui_text(prop, "Fullscreen", "Start player in a new fullscreen display");
        RNA_def_property_update(prop, NC_SCENE, NULL);
 
+       prop= RNA_def_property(srna, "use_desktop", PROP_BOOLEAN, PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "playerflag", GAME_PLAYER_DESKTOP_RESOLUTION);
+       RNA_def_property_ui_text(prop, "Desktop", "Uses the current desktop resultion in fullscreen mode");
+       RNA_def_property_update(prop, NC_SCENE, NULL);
+
        /* Framing */
        prop= RNA_def_property(srna, "frame_type", PROP_ENUM, PROP_NONE);
        RNA_def_property_enum_sdna(prop, NULL, "framing.type");
@@ -4032,6 +4095,7 @@ void RNA_def_scene(BlenderRNA *brna)
 
        /* Nestled Data  */
        rna_def_tool_settings(brna);
+       rna_def_unified_paint_settings(brna);
        rna_def_unit_settings(brna);
        rna_def_scene_image_format_data(brna);
        rna_def_scene_render_data(brna);