added clearcoat implementation
[blender.git] / intern / cycles / kernel / osl / bsdf_disney_specular.cpp
index b19c52b5c1dbdde71cc010e3ea16147dd1f6a013..1e586cb609f6fce99d9864f6ac99cddc5239fd53 100644 (file)
@@ -96,11 +96,6 @@ ClosureParam *closure_bsdf_disney_specular_params()
         CLOSURE_FLOAT_PARAM(DisneySpecularClosure, dp.m_specular_tint),
         CLOSURE_FLOAT_PARAM(DisneySpecularClosure, dp.m_roughness),
         CLOSURE_FLOAT_PARAM(DisneySpecularClosure, dp.m_anisotropic),
-        CLOSURE_FLOAT_PARAM(DisneySpecularClosure, dp.m_withNdotL),
-        CLOSURE_FLOAT_PARAM(DisneySpecularClosure, dp.m_brightness),
-        CLOSURE_FLOAT_PARAM(DisneySpecularClosure, dp.m_gamma),
-        CLOSURE_FLOAT_PARAM(DisneySpecularClosure, dp.m_exposure),
-        CLOSURE_FLOAT_PARAM(DisneySpecularClosure, dp.m_mon2lingamma),
                CLOSURE_STRING_KEYPARAM(DisneySpecularClosure, label, "label"),
                CLOSURE_FINISH_PARAM(DisneySpecularClosure)
        };