&dist);
if(traverseChild != 0) {
- float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_QNODE_SIZE+6);
+ float4 cnodes = kernel_tex_fetch(__bvh_nodes,
+ nodeAddr*BVH_QNODE_SIZE+7);
/* One child is hit, continue with that child. */
int r = __bscf(traverseChild);