#include "draw_common.h"
-#include "draw_builtin_shader.h"
-
-extern char datatoc_common_world_clip_lib_glsl[];
+extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
extern char datatoc_common_globals_lib_glsl[];
extern char datatoc_edit_lattice_overlay_loosevert_vert_glsl[];
* init in EDIT_LATTICE_engine_init();
* free in EDIT_LATTICE_engine_free(); */
- EDIT_LATTICE_Shaders sh_data[DRW_SHADER_SLOT_LEN];
+ EDIT_LATTICE_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {NULL}; /* Engine data */
*/
const DRWContextState *draw_ctx = DRW_context_state_get();
- EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
+ EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
if (is_clip) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
- const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
+ const char *world_clip_lib_or_empty = is_clip ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
if (!sh_data->wire) {
- sh_data->wire = DRW_shader_get_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR, draw_ctx->shader_slot);
+ sh_data->wire = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_SMOOTH_COLOR, draw_ctx->shader_cfg);
}
if (!sh_data->overlay_vert) {
- sh_data->overlay_vert = DRW_shader_create_from_arrays({
+ sh_data->overlay_vert = GPU_shader_create_from_arrays({
.vert = (const char *[]){
world_clip_lib_or_empty,
datatoc_common_globals_lib_glsl,
const DRWContextState *draw_ctx = DRW_context_state_get();
RegionView3D *rv3d = draw_ctx->rv3d;
- EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
+ EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
if (!stl->g_data) {
/* Alloc transient pointers */