Cleanup: style, duplicate header
[blender.git] / source / blender / draw / engines / eevee / eevee_lightprobes.c
index b58e389b5585415950ab2107544fb84582739c1c..1b341aced072000f176465caf70be8b69a3e1d10 100644 (file)
@@ -313,7 +313,8 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
        }
 
        if ((scene_eval->eevee.light_cache == NULL) &&
-           (sldata->fallback_lightcache == NULL)) {
+           (sldata->fallback_lightcache == NULL))
+       {
 #if defined(IRRADIANCE_SH_L2)
                int grid_res = 4;
 #elif defined(IRRADIANCE_CUBEMAP)
@@ -860,7 +861,7 @@ void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
 /** \name Rendering
  * \{ */
 
-typedef struct EEVEE_BakeRenderData{
+typedef struct EEVEE_BakeRenderData {
        EEVEE_Data *vedata;
        EEVEE_ViewLayerData *sldata;
        struct GPUFrameBuffer **face_fb; /* should contain 6 framebuffer */