style cleanup / comment formatting for bli/bke/bmesh
[blender.git] / source / blender / blenkernel / intern / tracking.c
index 4a509473ac8eb61f5f6676df0d67b0cfe18d3c89..35aeb869bdd5e59f56b1026ef0b04d93e80a3c03 100644 (file)
@@ -745,8 +745,8 @@ static void tracks_map_merge(TracksMap *map, MovieTracking *tracking)
        }
 
        /* duplicate currently operating tracks to temporary list.
-          this is needed to keep names in unique state and it's faster to change names
-          of currently operating tracks (if needed) */
+        * this is needed to keep names in unique state and it's faster to change names
+        * of currently operating tracks (if needed) */
        for(a= 0; a<map->num_tracks; a++) {
                int replace_sel= 0, replace_rot= 0;
                MovieTrackingTrack *new_track, *old;
@@ -1480,7 +1480,7 @@ int BKE_tracking_next(MovieTrackingContext *context)
                                        #pragma omp critical
                                        {
                                                /* check if there's no keyframe/tracked markers before tracking marker.
-                                                  if so -- create disabled marker before currently tracking "segment" */
+                                                * if so -- create disabled marker before currently tracking "segment" */
                                                put_disabled_marker(track, marker, !context->backwards, 0);
                                        }
                                }
@@ -2684,7 +2684,7 @@ ImBuf *BKE_tracking_stabilize(MovieTracking *tracking, int framenr, ImBuf *ibuf,
 
        if(tangle==0.0f) {
                /* if angle is zero, then it's much faster to use rect copy
-                  but could be issues with subpixel precisions */
+                * but could be issues with subpixel precisions */
                IMB_rectcpy(tmpibuf, ibuf, tloc[0]-(tscale-1.0f)*width/2.0f, tloc[1]-(tscale-1.0f)*height/2.0f, 0, 0, ibuf->x, ibuf->y);
        } else {
                float mat[4][4];