2.5 Paint:
[blender.git] / source / blender / blenkernel / intern / paint.c
index 5ae8411835609a0d7e8bdde12d0c75b534cb897c..7c5b2b82b4b7663b83390bcc4ed787ea3209bc41 100644 (file)
 
 #include "BKE_brush.h"
 #include "BKE_global.h"
+#include "BKE_library.h"
 #include "BKE_paint.h"
 
 #include <stdlib.h>
 #include <string.h>
 
+const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
+const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
+const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
+const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
+
 Paint *paint_get_active(Scene *sce)
 {
        if(sce && sce->basact && sce->basact->object) {
@@ -51,8 +57,7 @@ Paint *paint_get_active(Scene *sce)
                case OB_MODE_WEIGHT_PAINT:
                        return &ts->wpaint->paint;
                case OB_MODE_TEXTURE_PAINT:
-                       break;
-                       //return &ts->imapaint->paint;
+                       return &ts->imapaint.paint;
                }
        }
 
@@ -66,23 +71,35 @@ Brush *paint_brush(Paint *p)
 
 void paint_brush_set(Paint *p, Brush *br)
 {
-       if(p && p->brushes) {
-               int i;
-
-               /* See if there's already a slot with the brush */
-               for(i = 0; i < p->brush_count; ++i) {
-                       if(p->brushes[i] == br) {
-                               p->active_brush_index = i;
-                               break;
+       if(p && !br) {
+               /* Setting to NULL removes the current slot */
+               paint_brush_slot_remove(p);
+       }
+       else if(p) {
+               int found = 0;
+       
+               if(p->brushes) {
+                       int i;
+                       
+                       /* See if there's already a slot with the brush */
+                       for(i = 0; i < p->brush_count; ++i) {
+                               if(p->brushes[i] == br) {
+                                       p->active_brush_index = i;
+                                       found = 1;
+                                       break;
+                               }
                        }
+                       
+               }
+               
+               if(!found) {
+                       paint_brush_slot_add(p);
+                       id_us_plus(&br->id);
                }
                
+               /* Make sure the current slot is the new brush */
+               p->brushes[p->active_brush_index] = br;
        }
-       else
-               paint_brush_slot_add(p);
-
-       /* Make sure the current slot is the new brush */
-       p->brushes[p->active_brush_index] = br;
 }
 
 static void paint_brush_slots_alloc(Paint *p, const int count)
@@ -96,22 +113,24 @@ static void paint_brush_slots_alloc(Paint *p, const int count)
 
 void paint_brush_slot_add(Paint *p)
 {
-       Brush **orig = p->brushes;
-       int orig_count = p->brushes ? p->brush_count : 0;
+       if(p) {
+               Brush **orig = p->brushes;
+               int orig_count = p->brushes ? p->brush_count : 0;
 
-       /* Increase size of brush slot array */
-       paint_brush_slots_alloc(p, orig_count + 1);
-       if(orig) {
-               memcpy(p->brushes, orig, sizeof(Brush*) * orig_count);
-               MEM_freeN(orig);
-       }
+               /* Increase size of brush slot array */
+               paint_brush_slots_alloc(p, orig_count + 1);
+               if(orig) {
+                       memcpy(p->brushes, orig, sizeof(Brush*) * orig_count);
+                       MEM_freeN(orig);
+               }
 
-       p->active_brush_index = orig_count;
+               p->active_brush_index = orig_count;
+       }
 }
 
 void paint_brush_slot_remove(Paint *p)
 {
-       if(p->brushes) {
+       if(p && p->brushes) {
                Brush **orig = p->brushes;
                int src, dst;
                
@@ -140,14 +159,17 @@ int paint_facesel_test(Object *ob)
 
 }
 
-void paint_init(Paint *p, const char *name)
+void paint_init(Paint *p, const char col[3])
 {
        Brush *brush;
 
        /* If there's no brush, create one */
        brush = paint_brush(p);
-       brush_check_exists(&brush, name);
+       brush_check_exists(&brush, "Brush");
        paint_brush_set(p, brush);
+
+       memcpy(p->paint_cursor_col, col, 3);
+       p->paint_cursor_col[3] = 128;
 }
 
 void free_paint(Paint *paint)