set pose channel names to match the length of bones, correct comment too which was...
[blender.git] / source / blender / makesdna / DNA_action_types.h
index 7df4ebd3c555f744723688e325607ca54974a5c2..e582d07131966bc974675fc3e9c234e941662228 100644 (file)
@@ -184,7 +184,7 @@ typedef struct bPoseChannel {
        IDProperty                      *prop;          /* User-Defined Properties on this PoseChannel */                       
        
        ListBase                        constraints;/* Constraints that act on this PoseChannel */
-       char                            name[72];       /* Channels need longer names than normal blender objects */
+       char                            name[64];       /* need to match bone name length: MAXBONENAME */
        
        short                           flag;           /* dynamic, for detecting transform changes */
        short                           ikflag;         /* settings for IK bones */