Fix #34121: OSL + persistent images option was not freeing shader memory properly,
[blender.git] / intern / cycles / render / svm.cpp
index f7cb8f62247b42c2916ddd076384383a6e6a591b..5cb11a4ec1aa3c0a83d26dbef127b5db19d323f2 100644 (file)
@@ -40,6 +40,10 @@ SVMShaderManager::~SVMShaderManager()
 {
 }
 
+void SVMShaderManager::reset(Scene *scene)
+{
+}
+
 void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
 {
        if(!need_update)