BGE: Allow access to light shadow settings with python
[blender.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / RAS_OpenGLLight.h
index 0c4e5bf41c4b5a855cf7480f1a564c04654b1ad2..a520b18c434abaafab772affc09a5c3300d244e5 100644 (file)
@@ -46,6 +46,8 @@ public:
        RAS_OpenGLLight* Clone() { return new RAS_OpenGLLight(*this); }
 
        bool HasShadowBuffer();
+       int GetShadowBindCode();
+       MT_Matrix4x4 GetShadowMatrix();
        int GetShadowLayer();
        void BindShadowBuffer(RAS_ICanvas *canvas, KX_Camera *cam, MT_Transform& camtrans);
        void UnbindShadowBuffer();