{
#ifdef __APPLE__
alutLoadWAVFile((signed char*)samplename.Ptr(), &sampleformat, &data, &numberofsamples, &samplerate);
-#elif defined(WIN32)
- alutLoadWAVFile((signed char*)samplename.Ptr(), &sampleformat, &data, &numberofsamples, &samplerate, &loop);
#else
- alutLoadWAV((char*)samplename.Ptr(), &data,
- &sampleformat, &numberofsamples,
- &samplerate, &frequency);
+ alutLoadWAVFile((signed char*)samplename.Ptr(), &sampleformat, &data, &numberofsamples, &samplerate, &loop);
#endif
/* put it in the buffer */
alBufferData(m_buffers[buffer], sampleformat, data, numberofsamples, samplerate);