style cleanup
[blender.git] / source / blender / editors / interface / interface_handlers.c
index 54b391bca6b78f271a688db7a90dcb1dac7872ef..dcd652a65908a56e9e95484f6601d5ff7a6ec88e 100644 (file)
@@ -1791,8 +1791,8 @@ static void ui_do_but_textedit(bContext *C, uiBlock *block, uiBut *but, uiHandle
                        button_activate_state(C, but, BUTTON_STATE_EXIT);
                        retval = WM_UI_HANDLER_BREAK;
                        break;
-               case LEFTMOUSE: {
-                       
+               case LEFTMOUSE:
+               {
                        /* exit on LMB only on RELEASE for searchbox, to mimic other popups, and allow multiple menu levels */
                        if (data->searchbox)
                                inbox = ui_searchbox_inside(data->searchbox, event->x, event->y);
@@ -1958,7 +1958,8 @@ static void ui_do_but_textedit_select(bContext *C, uiBlock *block, uiBut *but, u
        int mx, my, retval = WM_UI_HANDLER_CONTINUE;
 
        switch (event->type) {
-               case MOUSEMOVE: {
+               case MOUSEMOVE:
+               {
                        mx = event->x;
                        my = event->y;
                        ui_window_to_block(data->region, block, &mx, &my);
@@ -5704,7 +5705,8 @@ static int ui_handle_button_event(bContext *C, wmEvent *event, uiBut *but)
                                }
 
                                break;
-                       case TIMER: {
+                       case TIMER:
+                       {
                                /* handle tooltip timer */
                                if (event->customdata == data->tooltiptimer) {
                                        WM_event_remove_timer(data->wm, data->window, data->tooltiptimer);
@@ -5781,9 +5783,11 @@ static int ui_handle_button_event(bContext *C, wmEvent *event, uiBut *but)
        }
        else if (data->state == BUTTON_STATE_WAIT_FLASH) {
                switch (event->type) {
-                       case TIMER: {
-                               if (event->customdata == data->flashtimer)
+                       case TIMER:
+                       {
+                               if (event->customdata == data->flashtimer) {
                                        button_activate_state(C, but, BUTTON_STATE_EXIT);
+                               }
                        }
                }
 
@@ -5793,21 +5797,25 @@ static int ui_handle_button_event(bContext *C, wmEvent *event, uiBut *but)
                /* check for exit because of mouse-over another button */
                switch (event->type) {
                        case MOUSEMOVE:
-                               
-                               if (data->menu && data->menu->region)
-                                       if (ui_mouse_inside_region(data->menu->region, event->x, event->y))
+                       {
+                               uiBut *bt;
+
+                               if (data->menu && data->menu->region) {
+                                       if (ui_mouse_inside_region(data->menu->region, event->x, event->y)) {
                                                break;
-                       
-                               {
-                                       uiBut *bt = ui_but_find_mouse_over(ar, event->x, event->y);
+                                       }
+                               }
 
-                                       if (bt && bt->active != data) {
-                                               if (but->type != COL) /* exception */
-                                                       data->cancel = 1;
-                                               button_activate_state(C, but, BUTTON_STATE_EXIT);
+                               bt = ui_but_find_mouse_over(ar, event->x, event->y);
+
+                               if (bt && bt->active != data) {
+                                       if (but->type != COL) {  /* exception */
+                                               data->cancel = 1;
                                        }
-                                       break;
+                                       button_activate_state(C, but, BUTTON_STATE_EXIT);
                                }
+                               break;
+                       }
                }
 
                ui_do_button(C, block, but, event);