Made wmNDOFMotionData use a vector rather then xyz members, makes it nicer to use...
[blender.git] / source / blender / windowmanager / wm.h
index 7228a6dcd93773b1ba9c3a91483bddd2cf984f36..fd279c31f3ca794ef5de3eccec391464ec00d8f5 100644 (file)
@@ -1,4 +1,4 @@
-/**
+/*
  * $Id$
  *
  * ***** BEGIN GPL LICENSE BLOCK *****
  *
  * ***** END GPL LICENSE BLOCK *****
  */
+
+/** \file blender/windowmanager/wm.h
+ *  \ingroup wm
+ */
+
 #ifndef WM_H
 #define WM_H
 
@@ -61,7 +66,7 @@ void wm_tweakevent_test(bContext *C, wmEvent *event, int action);
 /* wm_gesture.c */
 #define WM_LASSO_MIN_POINTS            1024
 void wm_gesture_draw(struct wmWindow *win);
-int wm_gesture_evaluate(bContext *C, wmGesture *gesture);
+int wm_gesture_evaluate(wmGesture *gesture);
 void wm_gesture_tag_redraw(bContext *C);
 
 /* wm_jobs.c */
@@ -73,7 +78,7 @@ void wm_autosave_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt);
 void wm_autosave_timer_ended(wmWindowManager *wm);
 void wm_autosave_delete(void);
 void wm_autosave_read(bContext *C, struct ReportList *reports);
-void wm_autosave_location(char *filename);
+void wm_autosave_location(char *filepath);
 
 /* hack to store circle select size - campbell, must replace with nice operator memory */
 #define GESTURE_MEMORY