style cleanup
[blender.git] / source / blender / blenkernel / intern / cdderivedmesh.c
index 5f747827ba79df5a2b6bd8102edcf0b2a9754fcc..164faba1b1d7fecaf98048db3fba2d8abead6d56 100644 (file)
@@ -268,8 +268,8 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
                cddm->pbvh_draw = TRUE;
 
                BKE_pbvh_build_bmesh(cddm->pbvh, ob->sculpt->bm,
-                                                        ob->sculpt->bm_smooth_shading,
-                                                        ob->sculpt->bm_log);
+                                    ob->sculpt->bm_smooth_shading,
+                                    ob->sculpt->bm_log);
        }
                
 
@@ -550,7 +550,7 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
                        float (*face_nors)[3] = CustomData_get_layer(&dm->faceData, CD_NORMAL);
 
                        BKE_pbvh_draw(cddm->pbvh, partial_redraw_planes, face_nors,
-                                                 setMaterial, FALSE);
+                                     setMaterial, FALSE);
                        glShadeModel(GL_FLAT);
                }