code cleanup: more consistent naming for mesh operator functions.
[blender.git] / source / blender / editors / mesh / mesh_navmesh.c
index 873bd46a21eba8d91d2997a60c8db23c49a4ef69..2cd158777285c1ebddd5d53da01e5f806fb1417a 100644 (file)
@@ -422,7 +422,7 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
        return obedit;
 }
 
-static int create_navmesh_exec(bContext *C, wmOperator *op)
+static int navmesh_create_exec(bContext *C, wmOperator *op)
 {
        Scene* scene= CTX_data_scene(C);
        LinkNode* obs= NULL;
@@ -475,7 +475,7 @@ void MESH_OT_navmesh_make(wmOperatorType *ot)
        ot->idname = "MESH_OT_navmesh_make";
 
        /* api callbacks */
-       ot->exec = create_navmesh_exec;
+       ot->exec = navmesh_create_exec;
 
        /* flags */
        ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;