scene->shaders.push_back(shader);
scene->default_background = scene->shaders.size() - 1;
}
+
+ /* default holdout */
+ {
+ graph = new ShaderGraph();
+
+ closure = graph->add(new HoldoutNode());
+ out = graph->output();
+
+ graph->connect(closure->output("Holdout"), out->input("Surface"));
+
+ shader = new Shader();
+ shader->name = "default_holdout";
+ shader->graph = graph;
+ scene->shaders.push_back(shader);
+ scene->default_holdout = scene->shaders.size() - 1;
+ }
}
CCL_NAMESPACE_END