Fix #21211: new indirect/environment/emit passes weren't showing up
[blender.git] / source / blender / render / intern / source / shadeinput.c
index 60d003f3c2139d1a4ad42a92883a3896184edb2d..b80abe1e528aabc270837cce0c4c446b22fa26eb 100644 (file)
@@ -176,7 +176,7 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
        }
        
        /* copy additional passes */
-       if(shi->passflag & (SCE_PASS_VECTOR|SCE_PASS_NORMAL|SCE_PASS_RADIO)) {
+       if(shi->passflag & (SCE_PASS_VECTOR|SCE_PASS_NORMAL)) {
                QUATCOPY(shr->winspeed, shi->winspeed);
                VECCOPY(shr->nor, shi->vn);
        }