Ocean Sim modifier patch
[blender.git] / release / scripts / startup / bl_ui / properties_data_modifier.py
index e1b08d1ff8e86f9d0c10126dff6c0d5b9783b62a..0340c933cdd35f2b384e54e572d0fc071ee186c1 100644 (file)
@@ -414,6 +414,74 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
             row.operator("object.multires_external_save", text="Save External...")
             row.label()
 
+    def OCEAN(self, layout, ob, md):
+        col = layout.column()
+        
+        if not md.build_enabled:
+            col.label("Built without OceanSim modifier")
+            return
+
+        col.prop(md, "geometry_mode")
+        
+        if md.geometry_mode == 'GENERATE':
+            row = col.row()
+            row.prop(md, "repeat_x")
+            row.prop(md, "repeat_y")
+
+        col.separator()
+        
+        col.prop(md, "time")
+        col.prop(md, "resolution")
+        colflow = col.column_flow()
+        colflow.prop(md, "spatial_size")
+        colflow.prop(md, "depth")
+        
+        
+        col.label("Waves:")
+        col.prop(md, "choppiness")
+        col.prop(md, "wave_scale", text="Scale")
+        
+        col.prop(md, "wave_alignment", text="Alignment")
+        row = col.row()
+        row.active = md.wave_alignment > 0
+        row.prop(md, "wave_direction", text="Direction")
+        row.prop(md, "damp")
+        
+        col.prop(md, "smallest_wave")
+        col.prop(md, "wind_velocity")
+        
+        
+        col = layout.column()
+        col.separator()
+        
+        col.prop(md, "generate_normals")
+        
+        split = col.split()
+        split.column().prop(md, "generate_foam")
+        
+        col = split.column()
+        col.active = md.generate_foam
+        col.prop(md, "foam_coverage", text="Coverage")
+        
+        
+        col = layout.column()
+        col.separator()
+        
+        if md.is_cached:
+            col.operator("object.ocean_bake", text="Free Bake").free=True
+        else:
+            col.operator("object.ocean_bake")
+        row = col.row()
+        row.enabled = not md.is_cached
+        row.prop(md, "bake_start", text="Start")
+        row.prop(md, "bake_end", text="End")
+        col.prop(md, "cachepath")
+        
+        #col.prop(md, "bake_foam_fade")
+        
+        
+        
+    
     def PARTICLE_INSTANCE(self, layout, ob, md):
         layout.prop(md, "object")
         layout.prop(md, "particle_system_index", text="Particle System")