Speed up the physics engine: hook the SOLID broad phase, so we can either reject...
[blender.git] / source / gameengine / Ketsji / KX_GameObject.cpp
index 67148114de85a6d30507743792d749af4deafa8d..896da63ea040ebed1744773edfe7d908df7a5796 100644 (file)
@@ -188,7 +188,7 @@ void KX_GameObject::ProcessReplica(KX_GameObject* replica)
        replica->m_pPhysicsController1 = NULL;
        replica->m_pSGNode = NULL;
        replica->m_pClient_info = new KX_ClientObjectInfo(*m_pClient_info);
-       replica->m_pClient_info->m_clientobject = replica;
+       replica->m_pClient_info->m_gameobject = replica;
 }