Speed up the physics engine: hook the SOLID broad phase, so we can either reject...
[blender.git] / source / gameengine / Ketsji / KX_SumoPhysicsController.cpp
index a5284b4016581987d4ab0032565d81cf64f76e37..8f284809a1719c9bd69da4e82ffcada1047605b2 100644 (file)
@@ -8,6 +8,7 @@
 #include "SM_Scene.h"
 #include "KX_GameObject.h"
 #include "KX_MotionState.h"
+#include "KX_ClientObjectInfo.h"
 
 #ifdef HAVE_CONFIG_H
 #include <config.h>