Speed up the physics engine: hook the SOLID broad phase, so we can either reject...
[blender.git] / source / gameengine / Physics / Dummy / DummyPhysicsEnvironment.h
index 96f1ff82f9e9097906245903d2aa29ad2b31de6f..65f421410458d9c6c4bd5088daa1fd04b21f8277 100644 (file)
@@ -48,8 +48,10 @@ class DummyPhysicsEnvironment  : public PHY_IPhysicsEnvironment
 public:
        DummyPhysicsEnvironment ();
        virtual         ~DummyPhysicsEnvironment ();
+       virtual void            beginFrame();
+       virtual void            endFrame();
 // Perform an integration step of duration 'timeStep'.
-       virtual void            proceed (double timeStep);
+       virtual bool            proceed (double timeStep);
        virtual void            setGravity(float x,float y,float z);
 
        virtual int                     createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,