ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / blender / blender_session.h
index 2bfb9e5..f0107d4 100644 (file)
@@ -33,159 +33,153 @@ class RenderBuffers;
 class RenderTile;
 
 class BlenderSession {
-public:
-       BlenderSession(BL::RenderEngine& b_engine,
-                      BL::Preferences& b_userpref,
-                      BL::BlendData& b_data,
-                      bool preview_osl);
-
-       BlenderSession(BL::RenderEngine& b_engine,
-                      BL::Preferences& b_userpref,
-                      BL::BlendData& b_data,
-                      BL::SpaceView3D& b_v3d,
-                      BL::RegionView3D& b_rv3d,
-                      int width, int height);
-
-       ~BlenderSession();
-
-       void create();
-
-       /* session */
-       void create_session();
-       void free_session();
-
-       void reset_session(BL::BlendData& b_data,
-                          BL::Depsgraph& b_depsgraph);
-
-       /* offline render */
-       void render(BL::Depsgraph& b_depsgraph);
-
-       void bake(BL::Depsgraph& b_depsgrah,
-                 BL::Object& b_object,
-                 const string& pass_type,
-                 const int custom_flag,
-                 const int object_id,
-                 BL::BakePixel& pixel_array,
-                 const size_t num_pixels,
-                 const int depth,
-                 float pixels[]);
-
-       void write_render_result(BL::RenderResult& b_rr,
-                                BL::RenderLayer& b_rlay,
-                                RenderTile& rtile);
-       void write_render_tile(RenderTile& rtile);
-
-       /* update functions are used to update display buffer only after sample was rendered
-        * only needed for better visual feedback */
-       void update_render_result(BL::RenderResult& b_rr,
-                                 BL::RenderLayer& b_rlay,
-                                 RenderTile& rtile);
-       void update_render_tile(RenderTile& rtile, bool highlight);
-
-       /* interactive updates */
-       void synchronize(BL::Depsgraph& b_depsgraph);
-
-       /* drawing */
-       bool draw(int w, int h);
-       void tag_redraw();
-       void tag_update();
-       void get_status(string& status, string& substatus);
-       void get_kernel_status(string& kernel_status);
-       void get_progress(float& progress, double& total_time, double& render_time);
-       void test_cancel();
-       void update_status_progress();
-       void update_bake_progress();
-
-       bool background;
-       Session *session;
-       Scene *scene;
-       BlenderSync *sync;
-       double last_redraw_time;
-
-       BL::RenderEngine b_engine;
-       BL::Preferences b_userpref;
-       BL::BlendData b_data;
-       BL::RenderSettings b_render;
-       BL::Depsgraph b_depsgraph;
-       /* NOTE: Blender's scene might become invalid after call
-        * free_blender_memory_if_possible().
-        */
-       BL::Scene b_scene;
-       BL::SpaceView3D b_v3d;
-       BL::RegionView3D b_rv3d;
-       string b_rlay_name;
-       string b_rview_name;
-
-       string last_status;
-       string last_error;
-       float last_progress;
-       double last_status_time;
-
-       int width, height;
-       bool preview_osl;
-       double start_resize_time;
-
-       void *python_thread_state;
-
-       /* Global state which is common for all render sessions created from Blender.
-        * Usually denotes command line arguments.
-        */
-
-       /* Blender is running from the command line, no windows are shown and some
-        * extra render optimization is possible (possible to free draw-only data and
-        * so on.
-        */
-       static bool headless;
-
-       /* ** Resumable render ** */
-
-       /* Overall number of chunks in which the sample range is to be devided. */
-       static int num_resumable_chunks;
-
-       /* Current resumable chunk index to render. */
-       static int current_resumable_chunk;
-
-       /* Alternative to single-chunk rendering to render a range of chunks. */
-       static int start_resumable_chunk;
-       static int end_resumable_chunk;
-
-       static bool print_render_stats;
-
-protected:
-       void stamp_view_layer_metadata(Scene *scene, const string& view_layer_name);
-
-       void do_write_update_render_result(BL::RenderResult& b_rr,
-                                          BL::RenderLayer& b_rlay,
-                                          RenderTile& rtile,
-                                          bool do_update_only);
-       void do_write_update_render_tile(RenderTile& rtile, bool do_update_only, bool highlight);
-
-       int builtin_image_frame(const string &builtin_name);
-       void builtin_image_info(const string &builtin_name,
-                               void *builtin_data,
-                               ImageMetaData& metadata);
-       bool builtin_image_pixels(const string &builtin_name,
-                                 void *builtin_data,
-                                 unsigned char *pixels,
-                                 const size_t pixels_size,
-                                 const bool free_cache);
-       bool builtin_image_float_pixels(const string &builtin_name,
-                                       void *builtin_data,
-                                       float *pixels,
-                                       const size_t pixels_size,
-                                       const bool free_cache);
-       void builtin_images_load();
-
-       /* Update tile manager to reflect resumable render settings. */
-       void update_resumable_tile_manager(int num_samples);
-
-       /* Is used after each render layer synchronization is done with the goal
-        * of freeing render engine data which is held from Blender side (for
-        * example, dependency graph).
-        */
-       void free_blender_memory_if_possible();
+ public:
+  BlenderSession(BL::RenderEngine &b_engine,
+                 BL::Preferences &b_userpref,
+                 BL::BlendData &b_data,
+                 bool preview_osl);
+
+  BlenderSession(BL::RenderEngine &b_engine,
+                 BL::Preferences &b_userpref,
+                 BL::BlendData &b_data,
+                 BL::SpaceView3D &b_v3d,
+                 BL::RegionView3D &b_rv3d,
+                 int width,
+                 int height);
+
+  ~BlenderSession();
+
+  void create();
+
+  /* session */
+  void create_session();
+  void free_session();
+
+  void reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsgraph);
+
+  /* offline render */
+  void render(BL::Depsgraph &b_depsgraph);
+
+  void bake(BL::Depsgraph &b_depsgrah,
+            BL::Object &b_object,
+            const string &pass_type,
+            const int custom_flag,
+            const int object_id,
+            BL::BakePixel &pixel_array,
+            const size_t num_pixels,
+            const int depth,
+            float pixels[]);
+
+  void write_render_result(BL::RenderResult &b_rr, BL::RenderLayer &b_rlay, RenderTile &rtile);
+  void write_render_tile(RenderTile &rtile);
+
+  /* update functions are used to update display buffer only after sample was rendered
+   * only needed for better visual feedback */
+  void update_render_result(BL::RenderResult &b_rr, BL::RenderLayer &b_rlay, RenderTile &rtile);
+  void update_render_tile(RenderTile &rtile, bool highlight);
+
+  /* interactive updates */
+  void synchronize(BL::Depsgraph &b_depsgraph);
+
+  /* drawing */
+  bool draw(int w, int h);
+  void tag_redraw();
+  void tag_update();
+  void get_status(string &status, string &substatus);
+  void get_kernel_status(string &kernel_status);
+  void get_progress(float &progress, double &total_time, double &render_time);
+  void test_cancel();
+  void update_status_progress();
+  void update_bake_progress();
+
+  bool background;
+  Session *session;
+  Scene *scene;
+  BlenderSync *sync;
+  double last_redraw_time;
+
+  BL::RenderEngine b_engine;
+  BL::Preferences b_userpref;
+  BL::BlendData b_data;
+  BL::RenderSettings b_render;
+  BL::Depsgraph b_depsgraph;
+  /* NOTE: Blender's scene might become invalid after call
+   * free_blender_memory_if_possible().
+   */
+  BL::Scene b_scene;
+  BL::SpaceView3D b_v3d;
+  BL::RegionView3D b_rv3d;
+  string b_rlay_name;
+  string b_rview_name;
+
+  string last_status;
+  string last_error;
+  float last_progress;
+  double last_status_time;
+
+  int width, height;
+  bool preview_osl;
+  double start_resize_time;
+
+  void *python_thread_state;
+
+  /* Global state which is common for all render sessions created from Blender.
+   * Usually denotes command line arguments.
+   */
+
+  /* Blender is running from the command line, no windows are shown and some
+   * extra render optimization is possible (possible to free draw-only data and
+   * so on.
+   */
+  static bool headless;
+
+  /* ** Resumable render ** */
+
+  /* Overall number of chunks in which the sample range is to be devided. */
+  static int num_resumable_chunks;
+
+  /* Current resumable chunk index to render. */
+  static int current_resumable_chunk;
+
+  /* Alternative to single-chunk rendering to render a range of chunks. */
+  static int start_resumable_chunk;
+  static int end_resumable_chunk;
+
+  static bool print_render_stats;
+
+ protected:
+  void stamp_view_layer_metadata(Scene *scene, const string &view_layer_name);
+
+  void do_write_update_render_result(BL::RenderResult &b_rr,
+                                     BL::RenderLayer &b_rlay,
+                                     RenderTile &rtile,
+                                     bool do_update_only);
+  void do_write_update_render_tile(RenderTile &rtile, bool do_update_only, bool highlight);
+
+  int builtin_image_frame(const string &builtin_name);
+  void builtin_image_info(const string &builtin_name, void *builtin_data, ImageMetaData &metadata);
+  bool builtin_image_pixels(const string &builtin_name,
+                            void *builtin_data,
+                            unsigned char *pixels,
+                            const size_t pixels_size,
+                            const bool free_cache);
+  bool builtin_image_float_pixels(const string &builtin_name,
+                                  void *builtin_data,
+                                  float *pixels,
+                                  const size_t pixels_size,
+                                  const bool free_cache);
+  void builtin_images_load();
+
+  /* Update tile manager to reflect resumable render settings. */
+  void update_resumable_tile_manager(int num_samples);
+
+  /* Is used after each render layer synchronization is done with the goal
+   * of freeing render engine data which is held from Blender side (for
+   * example, dependency graph).
+   */
+  void free_blender_memory_if_possible();
 };
 
 CCL_NAMESPACE_END
 
-#endif  /* __BLENDER_SESSION_H__ */
+#endif /* __BLENDER_SESSION_H__ */