ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / closure / alloc.h
index acccba9..341d1e1 100644 (file)
@@ -18,69 +18,72 @@ CCL_NAMESPACE_BEGIN
 
 ccl_device ShaderClosure *closure_alloc(ShaderData *sd, int size, ClosureType type, float3 weight)
 {
-       kernel_assert(size <= sizeof(ShaderClosure));
+  kernel_assert(size <= sizeof(ShaderClosure));
 
-       if(sd->num_closure_left == 0)
-               return NULL;
+  if (sd->num_closure_left == 0)
+    return NULL;
 
-       ShaderClosure *sc = &sd->closure[sd->num_closure];
+  ShaderClosure *sc = &sd->closure[sd->num_closure];
 
-       sc->type = type;
-       sc->weight = weight;
+  sc->type = type;
+  sc->weight = weight;
 
-       sd->num_closure++;
-       sd->num_closure_left--;
+  sd->num_closure++;
+  sd->num_closure_left--;
 
-       return sc;
+  return sc;
 }
 
 ccl_device ccl_addr_space void *closure_alloc_extra(ShaderData *sd, int size)
 {
-       /* Allocate extra space for closure that need more parameters. We allocate
-        * in chunks of sizeof(ShaderClosure) starting from the end of the closure
-        * array.
-        *
-        * This lets us keep the same fast array iteration over closures, as we
-        * found linked list iteration and iteration with skipping to be slower. */
-       int num_extra = ((size + sizeof(ShaderClosure) - 1) / sizeof(ShaderClosure));
-
-       if(num_extra > sd->num_closure_left) {
-               /* Remove previous closure if it was allocated. */
-               sd->num_closure--;
-               sd->num_closure_left++;
-               return NULL;
-       }
-
-       sd->num_closure_left -= num_extra;
-       return (ccl_addr_space void*)(sd->closure + sd->num_closure + sd->num_closure_left);
+  /* Allocate extra space for closure that need more parameters. We allocate
+   * in chunks of sizeof(ShaderClosure) starting from the end of the closure
+   * array.
+   *
+   * This lets us keep the same fast array iteration over closures, as we
+   * found linked list iteration and iteration with skipping to be slower. */
+  int num_extra = ((size + sizeof(ShaderClosure) - 1) / sizeof(ShaderClosure));
+
+  if (num_extra > sd->num_closure_left) {
+    /* Remove previous closure if it was allocated. */
+    sd->num_closure--;
+    sd->num_closure_left++;
+    return NULL;
+  }
+
+  sd->num_closure_left -= num_extra;
+  return (ccl_addr_space void *)(sd->closure + sd->num_closure + sd->num_closure_left);
 }
 
 ccl_device_inline ShaderClosure *bsdf_alloc(ShaderData *sd, int size, float3 weight)
 {
-       ShaderClosure *sc = closure_alloc(sd, size, CLOSURE_NONE_ID, weight);
+  ShaderClosure *sc = closure_alloc(sd, size, CLOSURE_NONE_ID, weight);
 
-       if(sc == NULL)
-               return NULL;
+  if (sc == NULL)
+    return NULL;
 
-       float sample_weight = fabsf(average(weight));
-       sc->sample_weight = sample_weight;
-       return (sample_weight >= CLOSURE_WEIGHT_CUTOFF) ? sc : NULL;
+  float sample_weight = fabsf(average(weight));
+  sc->sample_weight = sample_weight;
+  return (sample_weight >= CLOSURE_WEIGHT_CUTOFF) ? sc : NULL;
 }
 
 #ifdef __OSL__
-ccl_device_inline ShaderClosure *bsdf_alloc_osl(ShaderData *sd, int size, float3 weight, void *data)
+ccl_device_inline ShaderClosure *bsdf_alloc_osl(ShaderData *sd,
+                                                int size,
+                                                float3 weight,
+                                                void *data)
 {
-       ShaderClosure *sc = closure_alloc(sd, size, CLOSURE_NONE_ID, weight);
+  ShaderClosure *sc = closure_alloc(sd, size, CLOSURE_NONE_ID, weight);
 
-       if(!sc)
-               return NULL;
+  if (!sc)
+    return NULL;
 
-       memcpy((void *)sc, data, size);
+  memcpy((void *)sc, data, size);
 
-       float sample_weight = fabsf(average(weight));
-       sc->weight = weight;
-       sc->sample_weight = sample_weight;
-       return (sample_weight >= CLOSURE_WEIGHT_CUTOFF) ? sc : NULL;
+  float sample_weight = fabsf(average(weight));
+  sc->weight = weight;
+  sc->sample_weight = sample_weight;
+  return (sample_weight >= CLOSURE_WEIGHT_CUTOFF) ? sc : NULL;
 }
 #endif