ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / closure / emissive.h
index a7f4a2a..911382e 100644 (file)
@@ -36,26 +36,26 @@ CCL_NAMESPACE_BEGIN
 
 ccl_device void background_setup(ShaderData *sd, const float3 weight)
 {
-       if(sd->flag & SD_EMISSION) {
-               sd->closure_emission_background += weight;
-       }
-       else {
-               sd->flag |= SD_EMISSION;
-               sd->closure_emission_background = weight;
-       }
+  if (sd->flag & SD_EMISSION) {
+    sd->closure_emission_background += weight;
+  }
+  else {
+    sd->flag |= SD_EMISSION;
+    sd->closure_emission_background = weight;
+  }
 }
 
 /* EMISSION CLOSURE */
 
 ccl_device void emission_setup(ShaderData *sd, const float3 weight)
 {
-       if(sd->flag & SD_EMISSION) {
-               sd->closure_emission_background += weight;
-       }
-       else {
-               sd->flag |= SD_EMISSION;
-               sd->closure_emission_background = weight;
-       }
+  if (sd->flag & SD_EMISSION) {
+    sd->closure_emission_background += weight;
+  }
+  else {
+    sd->flag |= SD_EMISSION;
+    sd->closure_emission_background = weight;
+  }
 }
 
 /* return the probability distribution function in the direction I,
@@ -63,21 +63,21 @@ ccl_device void emission_setup(ShaderData *sd, const float3 weight)
  * the PDF computed by sample(). */
 ccl_device float emissive_pdf(const float3 Ng, const float3 I)
 {
-       float cosNO = fabsf(dot(Ng, I));
-       return (cosNO > 0.0f)? 1.0f: 0.0f;
+  float cosNO = fabsf(dot(Ng, I));
+  return (cosNO > 0.0f) ? 1.0f : 0.0f;
 }
 
-ccl_device void emissive_sample(const float3 Ng, float randu, float randv,
-       float3 *omega_out, float *pdf)
+ccl_device void emissive_sample(
+    const float3 Ng, float randu, float randv, float3 *omega_out, float *pdf)
 {
-       /* todo: not implemented and used yet */
+  /* todo: not implemented and used yet */
 }
 
 ccl_device float3 emissive_simple_eval(const float3 Ng, const float3 I)
 {
-       float res = emissive_pdf(Ng, I);
+  float res = emissive_pdf(Ng, I);
 
-       return make_float3(res, res, res);
+  return make_float3(res, res, res);
 }
 
 CCL_NAMESPACE_END