ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / osl / osl_bssrdf.cpp
index 66ec8a9..dd52c33 100644 (file)
@@ -56,77 +56,76 @@ static ustring u_random_walk("random_walk");
 static ustring u_principled_random_walk("principled_random_walk");
 
 class CBSSRDFClosure : public CClosurePrimitive {
-public:
-       Bssrdf params;
-       ustring method;
-
-       CBSSRDFClosure()
-       {
-               params.texture_blur = 0.0f;
-               params.sharpness = 0.0f;
-               params.roughness = 0.0f;
-       }
-
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               if(method == u_cubic) {
-                       alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
-               }
-               else if(method == u_gaussian) {
-                       alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
-               }
-               else if(method == u_burley) {
-                       alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
-               }
-               else if(method == u_principled) {
-                       alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_ID);
-               }
-               else if(method == u_random_walk) {
-                       alloc(sd, path_flag, weight, CLOSURE_BSSRDF_RANDOM_WALK_ID);
-               }
-               else if(method == u_principled_random_walk) {
-                       alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID);
-               }
-       }
-
-       void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
-       {
-               Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
-
-               if(bssrdf) {
-                       /* disable in case of diffuse ancestor, can't see it well then and
-                        * adds considerably noise due to probabilities of continuing path
-                        * getting lower and lower */
-                       if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
-                               params.radius = make_float3(0.0f, 0.0f, 0.0f);
-                       }
-
-                       /* create one closure per color channel */
-                       bssrdf->radius = params.radius;
-                       bssrdf->albedo = params.albedo;
-                       bssrdf->texture_blur = params.texture_blur;
-                       bssrdf->sharpness = params.sharpness;
-                       bssrdf->N = params.N;
-                       bssrdf->roughness = params.roughness;
-                       sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
-               }
-       }
+ public:
+  Bssrdf params;
+  ustring method;
+
+  CBSSRDFClosure()
+  {
+    params.texture_blur = 0.0f;
+    params.sharpness = 0.0f;
+    params.roughness = 0.0f;
+  }
+
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    if (method == u_cubic) {
+      alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
+    }
+    else if (method == u_gaussian) {
+      alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
+    }
+    else if (method == u_burley) {
+      alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
+    }
+    else if (method == u_principled) {
+      alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_ID);
+    }
+    else if (method == u_random_walk) {
+      alloc(sd, path_flag, weight, CLOSURE_BSSRDF_RANDOM_WALK_ID);
+    }
+    else if (method == u_principled_random_walk) {
+      alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID);
+    }
+  }
+
+  void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
+  {
+    Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
+
+    if (bssrdf) {
+      /* disable in case of diffuse ancestor, can't see it well then and
+       * adds considerably noise due to probabilities of continuing path
+       * getting lower and lower */
+      if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
+        params.radius = make_float3(0.0f, 0.0f, 0.0f);
+      }
+
+      /* create one closure per color channel */
+      bssrdf->radius = params.radius;
+      bssrdf->albedo = params.albedo;
+      bssrdf->texture_blur = params.texture_blur;
+      bssrdf->sharpness = params.sharpness;
+      bssrdf->N = params.N;
+      bssrdf->roughness = params.roughness;
+      sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
+    }
+  }
 };
 
 ClosureParam *closure_bssrdf_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_STRING_PARAM(CBSSRDFClosure, method),
-               CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.N),
-               CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.radius),
-               CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.albedo),
-               CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.texture_blur, "texture_blur"),
-               CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.sharpness, "sharpness"),
-               CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.roughness, "roughness"),
-               CLOSURE_STRING_KEYPARAM(CBSSRDFClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(CBSSRDFClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_STRING_PARAM(CBSSRDFClosure, method),
+      CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.N),
+      CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.radius),
+      CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.albedo),
+      CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.texture_blur, "texture_blur"),
+      CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.sharpness, "sharpness"),
+      CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.roughness, "roughness"),
+      CLOSURE_STRING_KEYPARAM(CBSSRDFClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(CBSSRDFClosure)};
+  return params;
 }
 
 CCLOSURE_PREPARE(closure_bssrdf_prepare, CBSSRDFClosure)