ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / osl / osl_closures.cpp
index 169351d..aa7e272 100644 (file)
@@ -71,706 +71,787 @@ using namespace OSL;
 /* BSDF class definitions */
 
 BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, DiffuseBsdf, LABEL_DIFFUSE)
-       CLOSURE_FLOAT3_PARAM(DiffuseClosure, params.N),
-BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
-
-BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, DiffuseBsdf, LABEL_DIFFUSE)
-       CLOSURE_FLOAT3_PARAM(TranslucentClosure, params.N),
-BSDF_CLOSURE_CLASS_END(Translucent, translucent)
-
-BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, OrenNayarBsdf, LABEL_DIFFUSE)
-       CLOSURE_FLOAT3_PARAM(OrenNayarClosure, params.N),
-       CLOSURE_FLOAT_PARAM(OrenNayarClosure, params.roughness),
-BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
-
-BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, MicrofacetBsdf, LABEL_SINGULAR)
-       CLOSURE_FLOAT3_PARAM(ReflectionClosure, params.N),
-BSDF_CLOSURE_CLASS_END(Reflection, reflection)
-
-BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, MicrofacetBsdf, LABEL_SINGULAR)
-       CLOSURE_FLOAT3_PARAM(RefractionClosure, params.N),
-       CLOSURE_FLOAT_PARAM(RefractionClosure, params.ior),
-BSDF_CLOSURE_CLASS_END(Refraction, refraction)
-
-BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, VelvetBsdf, LABEL_DIFFUSE)
-       CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, params.N),
-       CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, params.sigma),
-BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
-
-BSDF_CLOSURE_CLASS_BEGIN(AshikhminShirley, ashikhmin_shirley_aniso, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
-       CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.N),
-       CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.T),
-       CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_x),
-       CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_y),
-BSDF_CLOSURE_CLASS_END(AshikhminShirley, ashikhmin_shirley_aniso)
-
-BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, ToonBsdf, LABEL_DIFFUSE)
-       CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, params.N),
-       CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.size),
-       CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.smooth),
-BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon)
-
-BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, ToonBsdf, LABEL_GLOSSY)
-       CLOSURE_FLOAT3_PARAM(GlossyToonClosure, params.N),
-       CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.size),
-       CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.smooth),
-BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon)
-
-BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX, microfacet_ggx, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
-       CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.N),
-       CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_x),
-BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
-
-BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXAniso, microfacet_ggx_aniso, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
-       CLOSURE_FLOAT3_PARAM(MicrofacetGGXAnisoClosure, params.N),
-       CLOSURE_FLOAT3_PARAM(MicrofacetGGXAnisoClosure, params.T),
-       CLOSURE_FLOAT_PARAM(MicrofacetGGXAnisoClosure, params.alpha_x),
-       CLOSURE_FLOAT_PARAM(MicrofacetGGXAnisoClosure, params.alpha_y),
-BSDF_CLOSURE_CLASS_END(MicrofacetGGXAniso, microfacet_ggx_aniso)
-
-BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann, microfacet_beckmann, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
-       CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.N),
-       CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_x),
-BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
-
-BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannAniso, microfacet_beckmann_aniso, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
-       CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannAnisoClosure, params.N),
-       CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannAnisoClosure, params.T),
-       CLOSURE_FLOAT_PARAM(MicrofacetBeckmannAnisoClosure, params.alpha_x),
-       CLOSURE_FLOAT_PARAM(MicrofacetBeckmannAnisoClosure, params.alpha_y),
-BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannAniso, microfacet_beckmann_aniso)
-
-BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction, microfacet_ggx_refraction, MicrofacetBsdf, LABEL_GLOSSY|LABEL_TRANSMIT)
-       CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, params.N),
-       CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.alpha_x),
-       CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.ior),
-BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
-
-BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction, MicrofacetBsdf, LABEL_GLOSSY|LABEL_TRANSMIT)
-       CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, params.N),
-       CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.alpha_x),
-       CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.ior),
-BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
-
-BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, HairBsdf, LABEL_GLOSSY)
-       CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.N),
-       CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness1),
-       CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness2),
-       CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T),
-       CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset),
-BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
-
-BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, HairBsdf, LABEL_GLOSSY)
-       CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, params.N),
-       CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness1),
-       CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness2),
-       CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T),
-       CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset),
-BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
-
-BSDF_CLOSURE_CLASS_BEGIN(PrincipledDiffuse, principled_diffuse, PrincipledDiffuseBsdf, LABEL_DIFFUSE)
-       CLOSURE_FLOAT3_PARAM(PrincipledDiffuseClosure, params.N),
-       CLOSURE_FLOAT_PARAM(PrincipledDiffuseClosure, params.roughness),
-BSDF_CLOSURE_CLASS_END(PrincipledDiffuse, principled_diffuse)
-
-BSDF_CLOSURE_CLASS_BEGIN(PrincipledSheen, principled_sheen, PrincipledSheenBsdf, LABEL_DIFFUSE)
-       CLOSURE_FLOAT3_PARAM(PrincipledSheenClosure, params.N),
-BSDF_CLOSURE_CLASS_END(PrincipledSheen, principled_sheen)
-
-/* PRINCIPLED HAIR BSDF */
-class PrincipledHairClosure : public CBSDFClosure {
-public:
-       PrincipledHairBSDF params;
-
-       PrincipledHairBSDF *alloc(ShaderData *sd, int path_flag, float3 weight)
-       {
-               PrincipledHairBSDF *bsdf = (PrincipledHairBSDF*)bsdf_alloc_osl(sd, sizeof(PrincipledHairBSDF), weight, &params);
-               if(!bsdf) {
-                       return NULL;
-               }
-
-               PrincipledHairExtra *extra = (PrincipledHairExtra*)closure_alloc_extra(sd, sizeof(PrincipledHairExtra));
-               if(!extra) {
-                       return NULL;
-               }
-
-               bsdf->extra = extra;
-               return bsdf;
-       }
-
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               if(!skip(sd, path_flag, LABEL_GLOSSY)) {
-                       PrincipledHairBSDF *bsdf = (PrincipledHairBSDF*)alloc(sd, path_flag, weight);
-                       if(!bsdf) {
-                               return;
-                       }
-
-                       sd->flag |= (bsdf) ? bsdf_principled_hair_setup(sd, bsdf) : 0;
-               }
-       }
+CLOSURE_FLOAT3_PARAM(DiffuseClosure, params.N),
+    BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
+
+        BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, DiffuseBsdf, LABEL_DIFFUSE)
+            CLOSURE_FLOAT3_PARAM(TranslucentClosure, params.N),
+    BSDF_CLOSURE_CLASS_END(Translucent, translucent)
+
+        BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, OrenNayarBsdf, LABEL_DIFFUSE)
+            CLOSURE_FLOAT3_PARAM(OrenNayarClosure, params.N),
+    CLOSURE_FLOAT_PARAM(OrenNayarClosure, params.roughness),
+    BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
+
+        BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, MicrofacetBsdf, LABEL_SINGULAR)
+            CLOSURE_FLOAT3_PARAM(ReflectionClosure, params.N),
+    BSDF_CLOSURE_CLASS_END(Reflection, reflection)
+
+        BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, MicrofacetBsdf, LABEL_SINGULAR)
+            CLOSURE_FLOAT3_PARAM(RefractionClosure, params.N),
+    CLOSURE_FLOAT_PARAM(RefractionClosure, params.ior),
+    BSDF_CLOSURE_CLASS_END(Refraction, refraction)
+
+        BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, VelvetBsdf, LABEL_DIFFUSE)
+            CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, params.N),
+    CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, params.sigma),
+    BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
+
+        BSDF_CLOSURE_CLASS_BEGIN(AshikhminShirley,
+                                 ashikhmin_shirley_aniso,
+                                 MicrofacetBsdf,
+                                 LABEL_GLOSSY | LABEL_REFLECT)
+            CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.N),
+    CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.T),
+    CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_x),
+    CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_y),
+    BSDF_CLOSURE_CLASS_END(AshikhminShirley, ashikhmin_shirley_aniso)
+
+        BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, ToonBsdf, LABEL_DIFFUSE)
+            CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, params.N),
+    CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.size),
+    CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.smooth),
+    BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon)
+
+        BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, ToonBsdf, LABEL_GLOSSY)
+            CLOSURE_FLOAT3_PARAM(GlossyToonClosure, params.N),
+    CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.size),
+    CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.smooth),
+    BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon)
+
+        BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX,
+                                 microfacet_ggx,
+                                 MicrofacetBsdf,
+                                 LABEL_GLOSSY | LABEL_REFLECT)
+            CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.N),
+    CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_x),
+    BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
+
+        BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXAniso,
+                                 microfacet_ggx_aniso,
+                                 MicrofacetBsdf,
+                                 LABEL_GLOSSY | LABEL_REFLECT)
+            CLOSURE_FLOAT3_PARAM(MicrofacetGGXAnisoClosure, params.N),
+    CLOSURE_FLOAT3_PARAM(MicrofacetGGXAnisoClosure, params.T),
+    CLOSURE_FLOAT_PARAM(MicrofacetGGXAnisoClosure, params.alpha_x),
+    CLOSURE_FLOAT_PARAM(MicrofacetGGXAnisoClosure, params.alpha_y),
+    BSDF_CLOSURE_CLASS_END(MicrofacetGGXAniso, microfacet_ggx_aniso)
+
+        BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann,
+                                 microfacet_beckmann,
+                                 MicrofacetBsdf,
+                                 LABEL_GLOSSY | LABEL_REFLECT)
+            CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.N),
+    CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_x),
+    BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
+
+        BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannAniso,
+                                 microfacet_beckmann_aniso,
+                                 MicrofacetBsdf,
+                                 LABEL_GLOSSY | LABEL_REFLECT)
+            CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannAnisoClosure, params.N),
+    CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannAnisoClosure, params.T),
+    CLOSURE_FLOAT_PARAM(MicrofacetBeckmannAnisoClosure, params.alpha_x),
+    CLOSURE_FLOAT_PARAM(MicrofacetBeckmannAnisoClosure, params.alpha_y),
+    BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannAniso, microfacet_beckmann_aniso)
+
+        BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction,
+                                 microfacet_ggx_refraction,
+                                 MicrofacetBsdf,
+                                 LABEL_GLOSSY | LABEL_TRANSMIT)
+            CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, params.N),
+    CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.alpha_x),
+    CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.ior),
+    BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
+
+        BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction,
+                                 microfacet_beckmann_refraction,
+                                 MicrofacetBsdf,
+                                 LABEL_GLOSSY | LABEL_TRANSMIT)
+            CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, params.N),
+    CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.alpha_x),
+    CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.ior),
+    BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
+
+        BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, HairBsdf, LABEL_GLOSSY)
+            CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.N),
+    CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness1),
+    CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness2),
+    CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T),
+    CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset),
+    BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
+
+        BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, HairBsdf, LABEL_GLOSSY)
+            CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, params.N),
+    CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness1),
+    CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness2),
+    CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T),
+    CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset),
+    BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
+
+        BSDF_CLOSURE_CLASS_BEGIN(PrincipledDiffuse,
+                                 principled_diffuse,
+                                 PrincipledDiffuseBsdf,
+                                 LABEL_DIFFUSE)
+            CLOSURE_FLOAT3_PARAM(PrincipledDiffuseClosure, params.N),
+    CLOSURE_FLOAT_PARAM(PrincipledDiffuseClosure, params.roughness),
+    BSDF_CLOSURE_CLASS_END(PrincipledDiffuse, principled_diffuse)
+
+        BSDF_CLOSURE_CLASS_BEGIN(PrincipledSheen,
+                                 principled_sheen,
+                                 PrincipledSheenBsdf,
+                                 LABEL_DIFFUSE)
+            CLOSURE_FLOAT3_PARAM(PrincipledSheenClosure, params.N),
+    BSDF_CLOSURE_CLASS_END(PrincipledSheen, principled_sheen)
+
+    /* PRINCIPLED HAIR BSDF */
+    class PrincipledHairClosure : public CBSDFClosure {
+ public:
+  PrincipledHairBSDF params;
+
+  PrincipledHairBSDF *alloc(ShaderData *sd, int path_flag, float3 weight)
+  {
+    PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)bsdf_alloc_osl(
+        sd, sizeof(PrincipledHairBSDF), weight, &params);
+    if (!bsdf) {
+      return NULL;
+    }
+
+    PrincipledHairExtra *extra = (PrincipledHairExtra *)closure_alloc_extra(
+        sd, sizeof(PrincipledHairExtra));
+    if (!extra) {
+      return NULL;
+    }
+
+    bsdf->extra = extra;
+    return bsdf;
+  }
+
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    if (!skip(sd, path_flag, LABEL_GLOSSY)) {
+      PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)alloc(sd, path_flag, weight);
+      if (!bsdf) {
+        return;
+      }
+
+      sd->flag |= (bsdf) ? bsdf_principled_hair_setup(sd, bsdf) : 0;
+    }
+  }
 };
 
 static ClosureParam *closure_bsdf_principled_hair_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.N),
-               CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.sigma),
-               CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.v),
-               CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.s),
-               CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.m0_roughness),
-               CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.alpha),
-               CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.eta),
-               CLOSURE_STRING_KEYPARAM(PrincipledHairClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(PrincipledHairClosure)
-       };
-
-       return params;
+  static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.N),
+                                  CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.sigma),
+                                  CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.v),
+                                  CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.s),
+                                  CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.m0_roughness),
+                                  CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.alpha),
+                                  CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.eta),
+                                  CLOSURE_STRING_KEYPARAM(PrincipledHairClosure, label, "label"),
+                                  CLOSURE_FINISH_PARAM(PrincipledHairClosure)};
+
+  return params;
 }
 
 CCLOSURE_PREPARE(closure_bsdf_principled_hair_prepare, PrincipledHairClosure)
 
 /* DISNEY PRINCIPLED CLEARCOAT */
 class PrincipledClearcoatClosure : public CBSDFClosure {
-public:
-       MicrofacetBsdf params;
-       float clearcoat, clearcoat_roughness;
-
-       MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc_osl(sd, sizeof(MicrofacetBsdf), weight, &params);
-               if(!bsdf) {
-                       return NULL;
-               }
-
-               MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
-               if(!extra) {
-                       return NULL;
-               }
-
-               bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
-               bsdf->extra = extra;
-               bsdf->ior = 1.5f;
-               bsdf->alpha_x = clearcoat_roughness;
-               bsdf->alpha_y = clearcoat_roughness;
-               bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
-               bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
-               bsdf->extra->clearcoat = clearcoat;
-               return bsdf;
-       }
-
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
-       }
+ public:
+  MicrofacetBsdf params;
+  float clearcoat, clearcoat_roughness;
+
+  MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+        sd, sizeof(MicrofacetBsdf), weight, &params);
+    if (!bsdf) {
+      return NULL;
+    }
+
+    MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+    if (!extra) {
+      return NULL;
+    }
+
+    bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+    bsdf->extra = extra;
+    bsdf->ior = 1.5f;
+    bsdf->alpha_x = clearcoat_roughness;
+    bsdf->alpha_y = clearcoat_roughness;
+    bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
+    bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
+    bsdf->extra->clearcoat = clearcoat;
+    return bsdf;
+  }
+
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
+  }
 };
 
 ClosureParam *closure_bsdf_principled_clearcoat_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(PrincipledClearcoatClosure, params.N),
-               CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat),
-               CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat_roughness),
-               CLOSURE_STRING_KEYPARAM(PrincipledClearcoatClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(PrincipledClearcoatClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(PrincipledClearcoatClosure, params.N),
+      CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat),
+      CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat_roughness),
+      CLOSURE_STRING_KEYPARAM(PrincipledClearcoatClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(PrincipledClearcoatClosure)};
+  return params;
 }
 CCLOSURE_PREPARE(closure_bsdf_principled_clearcoat_prepare, PrincipledClearcoatClosure)
 
-
 /* Registration */
 
-static void register_closure(OSL::ShadingSystem *ss, const char *name, int id, OSL::ClosureParam *params, OSL::PrepareClosureFunc prepare)
+static void register_closure(OSL::ShadingSystem *ss,
+                             const char *name,
+                             int id,
+                             OSL::ClosureParam *params,
+                             OSL::PrepareClosureFunc prepare)
 {
-       /* optimization: it's possible to not use a prepare function at all and
-        * only initialize the actual class when accessing the closure component
-        * data, but then we need to map the id to the class somehow */
+  /* optimization: it's possible to not use a prepare function at all and
+   * only initialize the actual class when accessing the closure component
+   * data, but then we need to map the id to the class somehow */
 #if OSL_LIBRARY_VERSION_CODE >= 10900
-       ss->register_closure(name, id, params, prepare, NULL);
+  ss->register_closure(name, id, params, prepare, NULL);
 #else
-       ss->register_closure(name, id, params, prepare, NULL, 16);
+  ss->register_closure(name, id, params, prepare, NULL, 16);
 #endif
 }
 
 void OSLShader::register_closures(OSLShadingSystem *ss_)
 {
-       OSL::ShadingSystem *ss = (OSL::ShadingSystem*)ss_;
-       int id = 0;
-
-       register_closure(ss, "diffuse", id++,
-               bsdf_diffuse_params(), bsdf_diffuse_prepare);
-       register_closure(ss, "oren_nayar", id++,
-               bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare);
-       register_closure(ss, "translucent", id++,
-               bsdf_translucent_params(), bsdf_translucent_prepare);
-       register_closure(ss, "reflection", id++,
-               bsdf_reflection_params(), bsdf_reflection_prepare);
-       register_closure(ss, "refraction", id++,
-               bsdf_refraction_params(), bsdf_refraction_prepare);
-       register_closure(ss, "transparent", id++,
-               closure_bsdf_transparent_params(), closure_bsdf_transparent_prepare);
-       register_closure(ss, "microfacet_ggx", id++,
-               bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare);
-       register_closure(ss, "microfacet_ggx_aniso", id++,
-               bsdf_microfacet_ggx_aniso_params(), bsdf_microfacet_ggx_aniso_prepare);
-       register_closure(ss, "microfacet_ggx_refraction", id++,
-               bsdf_microfacet_ggx_refraction_params(), bsdf_microfacet_ggx_refraction_prepare);
-       register_closure(ss, "microfacet_multi_ggx", id++,
-               closure_bsdf_microfacet_multi_ggx_params(), closure_bsdf_microfacet_multi_ggx_prepare);
-       register_closure(ss, "microfacet_multi_ggx_glass", id++,
-               closure_bsdf_microfacet_multi_ggx_glass_params(), closure_bsdf_microfacet_multi_ggx_glass_prepare);
-       register_closure(ss, "microfacet_multi_ggx_aniso", id++,
-               closure_bsdf_microfacet_multi_ggx_aniso_params(), closure_bsdf_microfacet_multi_ggx_aniso_prepare);
-       register_closure(ss, "microfacet_ggx_fresnel", id++,
-               closure_bsdf_microfacet_ggx_fresnel_params(), closure_bsdf_microfacet_ggx_fresnel_prepare);
-       register_closure(ss, "microfacet_ggx_aniso_fresnel", id++,
-               closure_bsdf_microfacet_ggx_aniso_fresnel_params(), closure_bsdf_microfacet_ggx_aniso_fresnel_prepare);
-       register_closure(ss, "microfacet_multi_ggx_fresnel", id++,
-               closure_bsdf_microfacet_multi_ggx_fresnel_params(), closure_bsdf_microfacet_multi_ggx_fresnel_prepare);
-       register_closure(ss, "microfacet_multi_ggx_glass_fresnel", id++,
-               closure_bsdf_microfacet_multi_ggx_glass_fresnel_params(), closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare);
-       register_closure(ss, "microfacet_multi_ggx_aniso_fresnel", id++,
-               closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params(), closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare);
-       register_closure(ss, "microfacet_beckmann", id++,
-               bsdf_microfacet_beckmann_params(), bsdf_microfacet_beckmann_prepare);
-       register_closure(ss, "microfacet_beckmann_aniso", id++,
-               bsdf_microfacet_beckmann_aniso_params(), bsdf_microfacet_beckmann_aniso_prepare);
-       register_closure(ss, "microfacet_beckmann_refraction", id++,
-               bsdf_microfacet_beckmann_refraction_params(), bsdf_microfacet_beckmann_refraction_prepare);
-       register_closure(ss, "ashikhmin_shirley", id++,
-               bsdf_ashikhmin_shirley_aniso_params(), bsdf_ashikhmin_shirley_aniso_prepare);
-       register_closure(ss, "ashikhmin_velvet", id++,
-               bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
-       register_closure(ss, "diffuse_toon", id++,
-               bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
-       register_closure(ss, "glossy_toon", id++,
-               bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
-       register_closure(ss, "principled_diffuse", id++,
-               bsdf_principled_diffuse_params(), bsdf_principled_diffuse_prepare);
-       register_closure(ss, "principled_sheen", id++,
-               bsdf_principled_sheen_params(), bsdf_principled_sheen_prepare);
-       register_closure(ss, "principled_clearcoat", id++,
-               closure_bsdf_principled_clearcoat_params(), closure_bsdf_principled_clearcoat_prepare);
-
-       register_closure(ss, "emission", id++,
-               closure_emission_params(), closure_emission_prepare);
-       register_closure(ss, "background", id++,
-               closure_background_params(), closure_background_prepare);
-       register_closure(ss, "holdout", id++,
-               closure_holdout_params(), closure_holdout_prepare);
-       register_closure(ss, "diffuse_ramp", id++,
-               closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare);
-       register_closure(ss, "phong_ramp", id++,
-               closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
-       register_closure(ss, "bssrdf", id++,
-               closure_bssrdf_params(), closure_bssrdf_prepare);
-
-       register_closure(ss, "hair_reflection", id++,
-               bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
-       register_closure(ss, "hair_transmission", id++,
-               bsdf_hair_transmission_params(), bsdf_hair_transmission_prepare);
-
-       register_closure(ss, "principled_hair", id++,
-               closure_bsdf_principled_hair_params(), closure_bsdf_principled_hair_prepare);
-
-       register_closure(ss, "henyey_greenstein", id++,
-               closure_henyey_greenstein_params(), closure_henyey_greenstein_prepare);
-       register_closure(ss, "absorption", id++,
-               closure_absorption_params(), closure_absorption_prepare);
+  OSL::ShadingSystem *ss = (OSL::ShadingSystem *)ss_;
+  int id = 0;
+
+  register_closure(ss, "diffuse", id++, bsdf_diffuse_params(), bsdf_diffuse_prepare);
+  register_closure(ss, "oren_nayar", id++, bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare);
+  register_closure(ss, "translucent", id++, bsdf_translucent_params(), bsdf_translucent_prepare);
+  register_closure(ss, "reflection", id++, bsdf_reflection_params(), bsdf_reflection_prepare);
+  register_closure(ss, "refraction", id++, bsdf_refraction_params(), bsdf_refraction_prepare);
+  register_closure(ss,
+                   "transparent",
+                   id++,
+                   closure_bsdf_transparent_params(),
+                   closure_bsdf_transparent_prepare);
+  register_closure(
+      ss, "microfacet_ggx", id++, bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare);
+  register_closure(ss,
+                   "microfacet_ggx_aniso",
+                   id++,
+                   bsdf_microfacet_ggx_aniso_params(),
+                   bsdf_microfacet_ggx_aniso_prepare);
+  register_closure(ss,
+                   "microfacet_ggx_refraction",
+                   id++,
+                   bsdf_microfacet_ggx_refraction_params(),
+                   bsdf_microfacet_ggx_refraction_prepare);
+  register_closure(ss,
+                   "microfacet_multi_ggx",
+                   id++,
+                   closure_bsdf_microfacet_multi_ggx_params(),
+                   closure_bsdf_microfacet_multi_ggx_prepare);
+  register_closure(ss,
+                   "microfacet_multi_ggx_glass",
+                   id++,
+                   closure_bsdf_microfacet_multi_ggx_glass_params(),
+                   closure_bsdf_microfacet_multi_ggx_glass_prepare);
+  register_closure(ss,
+                   "microfacet_multi_ggx_aniso",
+                   id++,
+                   closure_bsdf_microfacet_multi_ggx_aniso_params(),
+                   closure_bsdf_microfacet_multi_ggx_aniso_prepare);
+  register_closure(ss,
+                   "microfacet_ggx_fresnel",
+                   id++,
+                   closure_bsdf_microfacet_ggx_fresnel_params(),
+                   closure_bsdf_microfacet_ggx_fresnel_prepare);
+  register_closure(ss,
+                   "microfacet_ggx_aniso_fresnel",
+                   id++,
+                   closure_bsdf_microfacet_ggx_aniso_fresnel_params(),
+                   closure_bsdf_microfacet_ggx_aniso_fresnel_prepare);
+  register_closure(ss,
+                   "microfacet_multi_ggx_fresnel",
+                   id++,
+                   closure_bsdf_microfacet_multi_ggx_fresnel_params(),
+                   closure_bsdf_microfacet_multi_ggx_fresnel_prepare);
+  register_closure(ss,
+                   "microfacet_multi_ggx_glass_fresnel",
+                   id++,
+                   closure_bsdf_microfacet_multi_ggx_glass_fresnel_params(),
+                   closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare);
+  register_closure(ss,
+                   "microfacet_multi_ggx_aniso_fresnel",
+                   id++,
+                   closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params(),
+                   closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare);
+  register_closure(ss,
+                   "microfacet_beckmann",
+                   id++,
+                   bsdf_microfacet_beckmann_params(),
+                   bsdf_microfacet_beckmann_prepare);
+  register_closure(ss,
+                   "microfacet_beckmann_aniso",
+                   id++,
+                   bsdf_microfacet_beckmann_aniso_params(),
+                   bsdf_microfacet_beckmann_aniso_prepare);
+  register_closure(ss,
+                   "microfacet_beckmann_refraction",
+                   id++,
+                   bsdf_microfacet_beckmann_refraction_params(),
+                   bsdf_microfacet_beckmann_refraction_prepare);
+  register_closure(ss,
+                   "ashikhmin_shirley",
+                   id++,
+                   bsdf_ashikhmin_shirley_aniso_params(),
+                   bsdf_ashikhmin_shirley_aniso_prepare);
+  register_closure(
+      ss, "ashikhmin_velvet", id++, bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
+  register_closure(
+      ss, "diffuse_toon", id++, bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
+  register_closure(ss, "glossy_toon", id++, bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
+  register_closure(ss,
+                   "principled_diffuse",
+                   id++,
+                   bsdf_principled_diffuse_params(),
+                   bsdf_principled_diffuse_prepare);
+  register_closure(
+      ss, "principled_sheen", id++, bsdf_principled_sheen_params(), bsdf_principled_sheen_prepare);
+  register_closure(ss,
+                   "principled_clearcoat",
+                   id++,
+                   closure_bsdf_principled_clearcoat_params(),
+                   closure_bsdf_principled_clearcoat_prepare);
+
+  register_closure(ss, "emission", id++, closure_emission_params(), closure_emission_prepare);
+  register_closure(
+      ss, "background", id++, closure_background_params(), closure_background_prepare);
+  register_closure(ss, "holdout", id++, closure_holdout_params(), closure_holdout_prepare);
+  register_closure(ss,
+                   "diffuse_ramp",
+                   id++,
+                   closure_bsdf_diffuse_ramp_params(),
+                   closure_bsdf_diffuse_ramp_prepare);
+  register_closure(
+      ss, "phong_ramp", id++, closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
+  register_closure(ss, "bssrdf", id++, closure_bssrdf_params(), closure_bssrdf_prepare);
+
+  register_closure(
+      ss, "hair_reflection", id++, bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
+  register_closure(ss,
+                   "hair_transmission",
+                   id++,
+                   bsdf_hair_transmission_params(),
+                   bsdf_hair_transmission_prepare);
+
+  register_closure(ss,
+                   "principled_hair",
+                   id++,
+                   closure_bsdf_principled_hair_params(),
+                   closure_bsdf_principled_hair_prepare);
+
+  register_closure(ss,
+                   "henyey_greenstein",
+                   id++,
+                   closure_henyey_greenstein_params(),
+                   closure_henyey_greenstein_prepare);
+  register_closure(
+      ss, "absorption", id++, closure_absorption_params(), closure_absorption_prepare);
 }
 
 /* BSDF Closure */
 
 bool CBSDFClosure::skip(const ShaderData *sd, int path_flag, int scattering)
 {
-       /* caustic options */
-       if((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
-               KernelGlobals *kg = sd->osl_globals;
-
-               if((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
-                  (!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT)))
-               {
-                       return true;
-               }
-       }
-
-       return false;
-}
+  /* caustic options */
+  if ((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
+    KernelGlobals *kg = sd->osl_globals;
 
+    if ((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
+        (!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT))) {
+      return true;
+    }
+  }
+
+  return false;
+}
 
 /* GGX closures with Fresnel */
 
 class MicrofacetFresnelClosure : public CBSDFClosure {
-public:
-       MicrofacetBsdf params;
-       float3 color;
-       float3 cspec0;
-
-       MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
-       {
-               /* Technically, the MultiGGX Glass closure may also transmit. However,
-               * since this is set statically and only used for caustic flags, this
-               * is probably as good as it gets. */
-               if(skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
-                       return NULL;
-               }
-
-               MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc_osl(sd, sizeof(MicrofacetBsdf), weight, &params);
-               if(!bsdf) {
-                       return NULL;
-               }
-
-               MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
-               if(!extra) {
-                       return NULL;
-               }
-
-               bsdf->extra = extra;
-               bsdf->extra->color = color;
-               bsdf->extra->cspec0 = cspec0;
-               bsdf->extra->clearcoat = 0.0f;
-               return bsdf;
-       }
+ public:
+  MicrofacetBsdf params;
+  float3 color;
+  float3 cspec0;
+
+  MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
+  {
+    /* Technically, the MultiGGX Glass closure may also transmit. However,
+    * since this is set statically and only used for caustic flags, this
+    * is probably as good as it gets. */
+    if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
+      return NULL;
+    }
+
+    MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+        sd, sizeof(MicrofacetBsdf), weight, &params);
+    if (!bsdf) {
+      return NULL;
+    }
+
+    MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+    if (!extra) {
+      return NULL;
+    }
+
+    bsdf->extra = extra;
+    bsdf->extra->color = color;
+    bsdf->extra->cspec0 = cspec0;
+    bsdf->extra->clearcoat = 0.0f;
+    return bsdf;
+  }
 };
 
 class MicrofacetGGXFresnelClosure : public MicrofacetFresnelClosure {
-public:
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
-               bsdf->alpha_y = bsdf->alpha_x;
-               sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
-       }
+ public:
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+    bsdf->alpha_y = bsdf->alpha_x;
+    sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
+  }
 };
 
 ClosureParam *closure_bsdf_microfacet_ggx_fresnel_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
-               CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
-               CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
-               CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
-               CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
-               CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
+      CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
+      CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
+      CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
+      CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
+      CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)};
+  return params;
 }
 CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_fresnel_prepare, MicrofacetGGXFresnelClosure);
 
 class MicrofacetGGXAnisoFresnelClosure : public MicrofacetFresnelClosure {
-public:
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf, sd);
-       }
+ public:
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf, sd);
+  }
 };
 
 ClosureParam *closure_bsdf_microfacet_ggx_aniso_fresnel_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
-               CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.T),
-               CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
-               CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_y),
-               CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
-               CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
-               CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
-               CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
+      CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.T),
+      CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
+      CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_y),
+      CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
+      CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
+      CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
+      CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)};
+  return params;
 }
-CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_aniso_fresnel_prepare, MicrofacetGGXAnisoFresnelClosure);
-
+CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_aniso_fresnel_prepare,
+                 MicrofacetGGXAnisoFresnelClosure);
 
 /* Multiscattering GGX closures */
 
 class MicrofacetMultiClosure : public CBSDFClosure {
-public:
-       MicrofacetBsdf params;
-       float3 color;
-
-       MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
-       {
-               /* Technically, the MultiGGX closure may also transmit. However,
-                * since this is set statically and only used for caustic flags, this
-                * is probably as good as it gets. */
-           if(skip(sd, path_flag, LABEL_GLOSSY|LABEL_REFLECT)) {
-                       return NULL;
-               }
-
-               MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc_osl(sd, sizeof(MicrofacetBsdf), weight, &params);
-               if(!bsdf) {
-                       return NULL;
-               }
-
-               MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
-               if(!extra) {
-                       return NULL;
-               }
-
-               bsdf->extra = extra;
-               bsdf->extra->color = color;
-               bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
-               bsdf->extra->clearcoat = 0.0f;
-               return bsdf;
-       }
+ public:
+  MicrofacetBsdf params;
+  float3 color;
+
+  MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
+  {
+    /* Technically, the MultiGGX closure may also transmit. However,
+     * since this is set statically and only used for caustic flags, this
+     * is probably as good as it gets. */
+    if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
+      return NULL;
+    }
+
+    MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+        sd, sizeof(MicrofacetBsdf), weight, &params);
+    if (!bsdf) {
+      return NULL;
+    }
+
+    MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+    if (!extra) {
+      return NULL;
+    }
+
+    bsdf->extra = extra;
+    bsdf->extra->color = color;
+    bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+    bsdf->extra->clearcoat = 0.0f;
+    return bsdf;
+  }
 };
 
 class MicrofacetMultiGGXClosure : public MicrofacetMultiClosure {
-public:
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               bsdf->ior = 0.0f;
-               bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
-               bsdf->alpha_y = bsdf->alpha_x;
-               sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
-       }
+ public:
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    bsdf->ior = 0.0f;
+    bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+    bsdf->alpha_y = bsdf->alpha_x;
+    sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
+  }
 };
 
 ClosureParam *closure_bsdf_microfacet_multi_ggx_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
-               CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
+      CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
+  return params;
 }
 CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_prepare, MicrofacetMultiGGXClosure);
 
 class MicrofacetMultiGGXAnisoClosure : public MicrofacetMultiClosure {
-public:
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               bsdf->ior = 0.0f;
-               sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
-       }
+ public:
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    bsdf->ior = 0.0f;
+    sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
+  }
 };
 
 ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.T),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_y),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
-               CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.T),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_y),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
+      CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
+  return params;
 }
 CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_prepare, MicrofacetMultiGGXAnisoClosure);
 
 class MicrofacetMultiGGXGlassClosure : public MicrofacetMultiClosure {
-public:
-       MicrofacetMultiGGXGlassClosure() : MicrofacetMultiClosure() {}
-
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
-               bsdf->alpha_y = bsdf->alpha_x;
-               sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
-       }
+ public:
+  MicrofacetMultiGGXGlassClosure() : MicrofacetMultiClosure()
+  {
+  }
+
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+    bsdf->alpha_y = bsdf->alpha_x;
+    sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
+  }
 };
 
 ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.ior),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
-               CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.ior),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
+      CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
+  return params;
 }
 CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_prepare, MicrofacetMultiGGXGlassClosure);
 
-
 /* Multiscattering GGX closures with Fresnel */
 
 class MicrofacetMultiFresnelClosure : public CBSDFClosure {
-public:
-       MicrofacetBsdf params;
-       float3 color;
-       float3 cspec0;
-
-       MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
-       {
-               /* Technically, the MultiGGX closure may also transmit. However,
-               * since this is set statically and only used for caustic flags, this
-               * is probably as good as it gets. */
-               if(skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
-                       return NULL;
-               }
-
-               MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc_osl(sd, sizeof(MicrofacetBsdf), weight, &params);
-               if(!bsdf) {
-                       return NULL;
-               }
-
-               MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
-               if(!extra) {
-                       return NULL;
-               }
-
-               bsdf->extra = extra;
-               bsdf->extra->color = color;
-               bsdf->extra->cspec0 = cspec0;
-               bsdf->extra->clearcoat = 0.0f;
-               return bsdf;
-       }
+ public:
+  MicrofacetBsdf params;
+  float3 color;
+  float3 cspec0;
+
+  MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
+  {
+    /* Technically, the MultiGGX closure may also transmit. However,
+    * since this is set statically and only used for caustic flags, this
+    * is probably as good as it gets. */
+    if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
+      return NULL;
+    }
+
+    MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+        sd, sizeof(MicrofacetBsdf), weight, &params);
+    if (!bsdf) {
+      return NULL;
+    }
+
+    MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+    if (!extra) {
+      return NULL;
+    }
+
+    bsdf->extra = extra;
+    bsdf->extra->color = color;
+    bsdf->extra->cspec0 = cspec0;
+    bsdf->extra->clearcoat = 0.0f;
+    return bsdf;
+  }
 };
 
 class MicrofacetMultiGGXFresnelClosure : public MicrofacetMultiFresnelClosure {
-public:
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
-               bsdf->alpha_y = bsdf->alpha_x;
-               sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
-       }
+ public:
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+    bsdf->alpha_y = bsdf->alpha_x;
+    sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
+  }
 };
 
 ClosureParam *closure_bsdf_microfacet_multi_ggx_fresnel_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
-               CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
+      CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
+  return params;
 }
-CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_fresnel_prepare, MicrofacetMultiGGXFresnelClosure);
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_fresnel_prepare,
+                 MicrofacetMultiGGXFresnelClosure);
 
 class MicrofacetMultiGGXAnisoFresnelClosure : public MicrofacetMultiFresnelClosure {
-public:
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf, sd);
-       }
+ public:
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf, sd);
+  }
 };
 
 ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.T),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_y),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
-               CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.T),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_y),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
+      CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
+  return params;
 }
-CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare, MicrofacetMultiGGXAnisoFresnelClosure);
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare,
+                 MicrofacetMultiGGXAnisoFresnelClosure);
 
 class MicrofacetMultiGGXGlassFresnelClosure : public MicrofacetMultiFresnelClosure {
-public:
-       MicrofacetMultiGGXGlassFresnelClosure() : MicrofacetMultiFresnelClosure() {}
-
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
-               if(!bsdf) {
-                       return;
-               }
-
-               bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
-               bsdf->alpha_y = bsdf->alpha_x;
-               sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
-       }
+ public:
+  MicrofacetMultiGGXGlassFresnelClosure() : MicrofacetMultiFresnelClosure()
+  {
+  }
+
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+    if (!bsdf) {
+      return;
+    }
+
+    bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+    bsdf->alpha_y = bsdf->alpha_x;
+    sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
+  }
 };
 
 ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_fresnel_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
-               CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
-               CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
-               CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
+      CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
+      CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
+      CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
+  return params;
 }
-CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare, MicrofacetMultiGGXGlassFresnelClosure);
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare,
+                 MicrofacetMultiGGXGlassFresnelClosure);
 
 /* Transparent */
 
 class TransparentClosure : public CBSDFClosure {
-public:
-       ShaderClosure params;
-       float3 unused;
-
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               bsdf_transparent_setup(sd, weight, path_flag);
-       }
+ public:
+  ShaderClosure params;
+  float3 unused;
+
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    bsdf_transparent_setup(sd, weight, path_flag);
+  }
 };
 
 ClosureParam *closure_bsdf_transparent_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_STRING_KEYPARAM(TransparentClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(TransparentClosure)
-       };
-       return params;
+  static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(TransparentClosure, label, "label"),
+                                  CLOSURE_FINISH_PARAM(TransparentClosure)};
+  return params;
 }
 
 CCLOSURE_PREPARE(closure_bsdf_transparent_prepare, TransparentClosure)
@@ -778,52 +859,49 @@ CCLOSURE_PREPARE(closure_bsdf_transparent_prepare, TransparentClosure)
 /* Volume */
 
 class VolumeAbsorptionClosure : public CBSDFClosure {
-public:
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               volume_extinction_setup(sd, weight);
-       }
+ public:
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    volume_extinction_setup(sd, weight);
+  }
 };
 
 ClosureParam *closure_absorption_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_STRING_KEYPARAM(VolumeAbsorptionClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(VolumeAbsorptionClosure)
-       };
-       return params;
+  static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(VolumeAbsorptionClosure, label, "label"),
+                                  CLOSURE_FINISH_PARAM(VolumeAbsorptionClosure)};
+  return params;
 }
 
 CCLOSURE_PREPARE(closure_absorption_prepare, VolumeAbsorptionClosure)
 
 class VolumeHenyeyGreensteinClosure : public CBSDFClosure {
-public:
-       HenyeyGreensteinVolume params;
+ public:
+  HenyeyGreensteinVolume params;
 
-       void setup(ShaderData *sd, int path_flag, float3 weight)
-       {
-               volume_extinction_setup(sd, weight);
+  void setup(ShaderData *sd, int path_flag, float3 weight)
+  {
+    volume_extinction_setup(sd, weight);
 
-           HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc_osl(sd, sizeof(HenyeyGreensteinVolume), weight, &params);
-               if(!volume) {
-                       return;
-               }
+    HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc_osl(
+        sd, sizeof(HenyeyGreensteinVolume), weight, &params);
+    if (!volume) {
+      return;
+    }
 
-               sd->flag |= volume_henyey_greenstein_setup(volume);
-       }
+    sd->flag |= volume_henyey_greenstein_setup(volume);
+  }
 };
 
 ClosureParam *closure_henyey_greenstein_params()
 {
-       static ClosureParam params[] = {
-               CLOSURE_FLOAT_PARAM(VolumeHenyeyGreensteinClosure, params.g),
-               CLOSURE_STRING_KEYPARAM(VolumeHenyeyGreensteinClosure, label, "label"),
-               CLOSURE_FINISH_PARAM(VolumeHenyeyGreensteinClosure)
-       };
-       return params;
+  static ClosureParam params[] = {
+      CLOSURE_FLOAT_PARAM(VolumeHenyeyGreensteinClosure, params.g),
+      CLOSURE_STRING_KEYPARAM(VolumeHenyeyGreensteinClosure, label, "label"),
+      CLOSURE_FINISH_PARAM(VolumeHenyeyGreensteinClosure)};
+  return params;
 }
 
 CCLOSURE_PREPARE(closure_henyey_greenstein_prepare, VolumeHenyeyGreensteinClosure)
 
-
 CCL_NAMESPACE_END