ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / shaders / node_camera.osl
index 5e90cb8..833e9e7 100644 (file)
 
 #include "stdosl.h"
 
-shader node_camera(
-       output vector ViewVector = vector(0.0, 0.0, 0.0),
-       output float ViewZDepth = 0.0,
-       output float ViewDistance = 0.0)
+shader node_camera(output vector ViewVector = vector(0.0, 0.0, 0.0),
+                   output float ViewZDepth = 0.0,
+                   output float ViewDistance = 0.0)
 {
-       ViewVector = (vector)transform("world", "camera", P);
+  ViewVector = (vector)transform("world", "camera", P);
 
-       ViewZDepth = fabs(ViewVector[2]);
-       ViewDistance = length(ViewVector);
+  ViewZDepth = fabs(ViewVector[2]);
+  ViewDistance = length(ViewVector);
 
-       ViewVector = normalize(ViewVector);
+  ViewVector = normalize(ViewVector);
 }
-