ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / shaders / node_convert_from_string.osl
index cbc6653..48d894a 100644 (file)
 
 #include "stdosl.h"
 
-shader node_convert_from_string(
-       string value_string = "",
-       output color value_color = color(0.0, 0.0, 0.0),
-       output float value_float = 0.0,
-       output int value_int = 0,
-       output vector value_vector = vector(0.0, 0.0, 0.0),
-       output point value_point = point(0.0, 0.0, 0.0),
-       output normal value_normal = normal(0.0, 0.0, 0.0))
+shader node_convert_from_string(string value_string = "",
+                                output color value_color = color(0.0, 0.0, 0.0),
+                                output float value_float = 0.0,
+                                output int value_int = 0,
+                                output vector value_vector = vector(0.0, 0.0, 0.0),
+                                output point value_point = point(0.0, 0.0, 0.0),
+                                output normal value_normal = normal(0.0, 0.0, 0.0))
 {
 }
-