ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / shaders / node_light_falloff.osl
index a594e33..d0d7dd9 100644 (file)
 
 #include "stdosl.h"
 
-shader node_light_falloff(
-       float Strength = 0.0,
-       float Smooth = 0.0,
-       output float Quadratic = 0.0,
-       output float Linear = 0.0,
-       output float Constant = 0.0)
+shader node_light_falloff(float Strength = 0.0,
+                          float Smooth = 0.0,
+                          output float Quadratic = 0.0,
+                          output float Linear = 0.0,
+                          output float Constant = 0.0)
 {
-       float ray_length = 0.0;
-       float strength = Strength;
-       getattribute("path:ray_length", ray_length);
+  float ray_length = 0.0;
+  float strength = Strength;
+  getattribute("path:ray_length", ray_length);
 
-       if (Smooth > 0.0) {
-               float squared = ray_length * ray_length;
-               strength *= squared / (Smooth + squared);
-       }
+  if (Smooth > 0.0) {
+    float squared = ray_length * ray_length;
+    strength *= squared / (Smooth + squared);
+  }
 
-       /* Quadratic */ 
-       Quadratic = strength;
-       
-       /* Linear */
-       Linear = (strength * ray_length);
+  /* Quadratic */
+  Quadratic = strength;
 
-       /* Constant */
-       Constant = (strength * ray_length * ray_length);
-}
+  /* Linear */
+  Linear = (strength * ray_length);
 
+  /* Constant */
+  Constant = (strength * ray_length * ray_length);
+}