ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / shaders / node_normal.osl
index 7307971..1d20c3e 100644 (file)
 
 #include "stdosl.h"
 
-shader node_normal(
-       normal direction = normal(0.0, 0.0, 0.0),
-       normal NormalIn = normal(0.0, 0.0, 0.0),
-       output normal NormalOut = normal(0.0, 0.0, 0.0),
-       output float Dot = 1.0)
+shader node_normal(normal direction = normal(0.0, 0.0, 0.0),
+                   normal NormalIn = normal(0.0, 0.0, 0.0),
+                   output normal NormalOut = normal(0.0, 0.0, 0.0),
+                   output float Dot = 1.0)
 {
-       NormalOut = normalize(direction);
-       Dot = dot(NormalOut, normalize(NormalIn));
+  NormalOut = normalize(direction);
+  Dot = dot(NormalOut, normalize(NormalIn));
 }
-