ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / svm / svm_magic.h
index 6afaff3..115d2e2 100644 (file)
@@ -20,92 +20,93 @@ CCL_NAMESPACE_BEGIN
 
 ccl_device_noinline float3 svm_magic(float3 p, int n, float distortion)
 {
-       float x = sinf((p.x + p.y + p.z)*5.0f);
-       float y = cosf((-p.x + p.y - p.z)*5.0f);
-       float z = -cosf((-p.x - p.y + p.z)*5.0f);
-
-       if(n > 0) {
-               x *= distortion;
-               y *= distortion;
-               z *= distortion;
-               y = -cosf(x-y+z);
-               y *= distortion;
-
-               if(n > 1) {
-                       x = cosf(x-y-z);
-                       x *= distortion;
-
-                       if(n > 2) {
-                               z = sinf(-x-y-z);
-                               z *= distortion;
-
-                               if(n > 3) {
-                                       x = -cosf(-x+y-z);
-                                       x *= distortion;
-
-                                       if(n > 4) {
-                                               y = -sinf(-x+y+z);
-                                               y *= distortion;
-
-                                               if(n > 5) {
-                                                       y = -cosf(-x+y+z);
-                                                       y *= distortion;
-
-                                                       if(n > 6) {
-                                                               x = cosf(x+y+z);
-                                                               x *= distortion;
-
-                                                               if(n > 7) {
-                                                                       z = sinf(x+y-z);
-                                                                       z *= distortion;
-
-                                                                       if(n > 8) {
-                                                                               x = -cosf(-x-y+z);
-                                                                               x *= distortion;
-
-                                                                               if(n > 9) {
-                                                                                       y = -sinf(x-y+z);
-                                                                                       y *= distortion;
-                                                                               }
-                                                                       }
-                                                               }
-                                                       }
-                                               }
-                                       }
-                               }
-                       }
-               }
-       }
-
-       if(distortion != 0.0f) {
-               distortion *= 2.0f;
-               x /= distortion;
-               y /= distortion;
-               z /= distortion;
-       }
-
-       return make_float3(0.5f - x, 0.5f - y, 0.5f - z);
+  float x = sinf((p.x + p.y + p.z) * 5.0f);
+  float y = cosf((-p.x + p.y - p.z) * 5.0f);
+  float z = -cosf((-p.x - p.y + p.z) * 5.0f);
+
+  if (n > 0) {
+    x *= distortion;
+    y *= distortion;
+    z *= distortion;
+    y = -cosf(x - y + z);
+    y *= distortion;
+
+    if (n > 1) {
+      x = cosf(x - y - z);
+      x *= distortion;
+
+      if (n > 2) {
+        z = sinf(-x - y - z);
+        z *= distortion;
+
+        if (n > 3) {
+          x = -cosf(-x + y - z);
+          x *= distortion;
+
+          if (n > 4) {
+            y = -sinf(-x + y + z);
+            y *= distortion;
+
+            if (n > 5) {
+              y = -cosf(-x + y + z);
+              y *= distortion;
+
+              if (n > 6) {
+                x = cosf(x + y + z);
+                x *= distortion;
+
+                if (n > 7) {
+                  z = sinf(x + y - z);
+                  z *= distortion;
+
+                  if (n > 8) {
+                    x = -cosf(-x - y + z);
+                    x *= distortion;
+
+                    if (n > 9) {
+                      y = -sinf(x - y + z);
+                      y *= distortion;
+                    }
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+
+  if (distortion != 0.0f) {
+    distortion *= 2.0f;
+    x /= distortion;
+    y /= distortion;
+    z /= distortion;
+  }
+
+  return make_float3(0.5f - x, 0.5f - y, 0.5f - z);
 }
 
-ccl_device void svm_node_tex_magic(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_magic(
+    KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
 {
-       uint depth;
-       uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset;
+  uint depth;
+  uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset;
 
-       decode_node_uchar4(node.y, &depth, &color_offset, &fac_offset, NULL);
-       decode_node_uchar4(node.z, &co_offset, &scale_offset, &distortion_offset, NULL);
+  decode_node_uchar4(node.y, &depth, &color_offset, &fac_offset, NULL);
+  decode_node_uchar4(node.z, &co_offset, &scale_offset, &distortion_offset, NULL);
 
-       uint4 node2 = read_node(kg, offset);
-       float3 co = stack_load_float3(stack, co_offset);
-       float scale = stack_load_float_default(stack, scale_offset, node2.x);
-       float distortion = stack_load_float_default(stack, distortion_offset, node2.y);
+  uint4 node2 = read_node(kg, offset);
+  float3 co = stack_load_float3(stack, co_offset);
+  float scale = stack_load_float_default(stack, scale_offset, node2.x);
+  float distortion = stack_load_float_default(stack, distortion_offset, node2.y);
 
-       float3 color = svm_magic(co*scale, depth, distortion);
+  float3 color = svm_magic(co * scale, depth, distortion);
 
-       if(stack_valid(fac_offset))
-               stack_store_float(stack, fac_offset, average(color));
-       if(stack_valid(color_offset))
-               stack_store_float3(stack, color_offset, color);
+  if (stack_valid(fac_offset))
+    stack_store_float(stack, fac_offset, average(color));
+  if (stack_valid(color_offset))
+    stack_store_float3(stack, color_offset, color);
 }
 
 CCL_NAMESPACE_END