ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / kernel / svm / svm_vector_transform.h
index f6ec36b..7ec0f07 100644 (file)
@@ -18,83 +18,90 @@ CCL_NAMESPACE_BEGIN
 
 /* Vector Transform */
 
-ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_vector_transform(KernelGlobals *kg,
+                                          ShaderData *sd,
+                                          float *stack,
+                                          uint4 node)
 {
-       uint itype, ifrom, ito;
-       uint vector_in, vector_out;
+  uint itype, ifrom, ito;
+  uint vector_in, vector_out;
 
-       decode_node_uchar4(node.y, &itype, &ifrom, &ito, NULL);
-       decode_node_uchar4(node.z, &vector_in, &vector_out, NULL, NULL);
+  decode_node_uchar4(node.y, &itype, &ifrom, &ito, NULL);
+  decode_node_uchar4(node.z, &vector_in, &vector_out, NULL, NULL);
 
-       float3 in = stack_load_float3(stack, vector_in);
+  float3 in = stack_load_float3(stack, vector_in);
 
-       NodeVectorTransformType type = (NodeVectorTransformType)itype;
-       NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom;
-       NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
+  NodeVectorTransformType type = (NodeVectorTransformType)itype;
+  NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom;
+  NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
 
-       Transform tfm;
-       bool is_object = (sd->object != OBJECT_NONE);
-       bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
+  Transform tfm;
+  bool is_object = (sd->object != OBJECT_NONE);
+  bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR ||
+                       type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
 
-       /* From world */
-       if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
-               if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
-                       tfm = kernel_data.cam.worldtocamera;
-                       if(is_direction)
-                               in = transform_direction(&tfm, in);
-                       else
-                               in = transform_point(&tfm, in);
-               }
-               else if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
-                       if(is_direction)
-                               object_inverse_dir_transform(kg, sd, &in);
-                       else
-                               object_inverse_position_transform(kg, sd, &in);
-               }
-       }
+  /* From world */
+  if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
+    if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
+      tfm = kernel_data.cam.worldtocamera;
+      if (is_direction)
+        in = transform_direction(&tfm, in);
+      else
+        in = transform_point(&tfm, in);
+    }
+    else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
+      if (is_direction)
+        object_inverse_dir_transform(kg, sd, &in);
+      else
+        object_inverse_position_transform(kg, sd, &in);
+    }
+  }
 
-       /* From camera */
-       else if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
-               if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
-                       tfm = kernel_data.cam.cameratoworld;
-                       if(is_direction)
-                               in = transform_direction(&tfm, in);
-                       else
-                               in = transform_point(&tfm, in);
-               }
-               if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
-                       if(is_direction)
-                               object_inverse_dir_transform(kg, sd, &in);
-                       else
-                               object_inverse_position_transform(kg, sd, &in);
-               }
-       }
+  /* From camera */
+  else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
+    if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
+        to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
+      tfm = kernel_data.cam.cameratoworld;
+      if (is_direction)
+        in = transform_direction(&tfm, in);
+      else
+        in = transform_point(&tfm, in);
+    }
+    if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
+      if (is_direction)
+        object_inverse_dir_transform(kg, sd, &in);
+      else
+        object_inverse_position_transform(kg, sd, &in);
+    }
+  }
 
-       /* From object */
-       else if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
-               if((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) && is_object) {
-                       if(is_direction)
-                               object_dir_transform(kg, sd, &in);
-                       else
-                               object_position_transform(kg, sd, &in);
-               }
-               if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
-                       tfm = kernel_data.cam.worldtocamera;
-                       if(is_direction)
-                               in = transform_direction(&tfm, in);
-                       else
-                               in = transform_point(&tfm, in);
-               }
-       }
+  /* From object */
+  else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
+    if ((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
+         to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) &&
+        is_object) {
+      if (is_direction)
+        object_dir_transform(kg, sd, &in);
+      else
+        object_position_transform(kg, sd, &in);
+    }
+    if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
+      tfm = kernel_data.cam.worldtocamera;
+      if (is_direction)
+        in = transform_direction(&tfm, in);
+      else
+        in = transform_point(&tfm, in);
+    }
+  }
 
-       /* Normalize Normal */
-       if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
-               in = normalize(in);
+  /* Normalize Normal */
+  if (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
+    in = normalize(in);
 
-       /* Output */
-       if(stack_valid(vector_out)) {
-               stack_store_float3(stack, vector_out, in);
-       }
+  /* Output */
+  if (stack_valid(vector_out)) {
+    stack_store_float3(stack, vector_out, in);
+  }
 }
 
 CCL_NAMESPACE_END