ClangFormat: apply to source, most of intern
[blender.git] / intern / cycles / render / camera.h
index 961e8f9..0e91fa4 100644 (file)
@@ -40,179 +40,179 @@ class Scene;
  */
 
 class Camera : public Node {
-public:
-       NODE_DECLARE
-
-       /* Specifies an offset for the shutter's time interval. */
-       enum MotionPosition {
-               /* Shutter opens at the current frame. */
-               MOTION_POSITION_START = 0,
-               /* Shutter is fully open at the current frame. */
-               MOTION_POSITION_CENTER = 1,
-               /* Shutter closes at the current frame. */
-               MOTION_POSITION_END = 2,
-
-               MOTION_NUM_POSITIONS,
-       };
-
-       /* Specifies rolling shutter effect. */
-       enum RollingShutterType {
-               /* No rolling shutter effect. */
-               ROLLING_SHUTTER_NONE = 0,
-               /* Sensor is being scanned vertically from top to bottom. */
-               ROLLING_SHUTTER_TOP = 1,
-
-               ROLLING_SHUTTER_NUM_TYPES,
-       };
-
-       /* Stereo Type */
-       enum StereoEye {
-               STEREO_NONE,
-               STEREO_LEFT,
-               STEREO_RIGHT,
-       };
-
-       /* motion blur */
-       float shuttertime;
-       MotionPosition motion_position;
-       array<float> shutter_curve;
-       size_t shutter_table_offset;
-
-       /* ** Rolling shutter effect. ** */
-       /* Defines rolling shutter effect type. */
-       RollingShutterType rolling_shutter_type;
-       /* Specifies exposure time of scanlines when using
-        * rolling shutter effect.
-        */
-       float rolling_shutter_duration;
-
-       /* depth of field */
-       float focaldistance;
-       float aperturesize;
-       uint blades;
-       float bladesrotation;
-
-       /* type */
-       CameraType type;
-       float fov;
-
-       /* panorama */
-       PanoramaType panorama_type;
-       float fisheye_fov;
-       float fisheye_lens;
-       float latitude_min;
-       float latitude_max;
-       float longitude_min;
-       float longitude_max;
-
-       /* panorama stereo */
-       StereoEye stereo_eye;
-       bool use_spherical_stereo;
-       float interocular_distance;
-       float convergence_distance;
-       bool use_pole_merge;
-       float pole_merge_angle_from;
-       float pole_merge_angle_to;
-
-       /* anamorphic lens bokeh */
-       float aperture_ratio;
-
-       /* sensor */
-       float sensorwidth;
-       float sensorheight;
-
-       /* clipping */
-       float nearclip;
-       float farclip;
-
-       /* screen */
-       int width, height;
-       int resolution;
-       BoundBox2D viewplane;
-       /* width and height change during preview, so we need these for calculating dice rates. */
-       int full_width, full_height;
-       /* controls how fast the dicing rate falls off for geometry out side of view */
-       float offscreen_dicing_scale;
-
-       /* border */
-       BoundBox2D border;
-       BoundBox2D viewport_camera_border;
-
-       /* transformation */
-       Transform matrix;
-
-       /* motion */
-       array<Transform> motion;
-       bool use_perspective_motion;
-       float fov_pre, fov_post;
-
-       /* computed camera parameters */
-       ProjectionTransform screentoworld;
-       ProjectionTransform rastertoworld;
-       ProjectionTransform ndctoworld;
-       Transform cameratoworld;
-
-       ProjectionTransform worldtoraster;
-       ProjectionTransform worldtoscreen;
-       ProjectionTransform worldtondc;
-       Transform worldtocamera;
-
-       ProjectionTransform rastertocamera;
-       ProjectionTransform cameratoraster;
-
-       ProjectionTransform full_rastertocamera;
-
-       float3 dx;
-       float3 dy;
-
-       float3 full_dx;
-       float3 full_dy;
-
-       float3 frustum_right_normal;
-       float3 frustum_top_normal;
-
-       /* update */
-       bool need_update;
-       bool need_device_update;
-       bool need_flags_update;
-       int previous_need_motion;
-
-       /* Kernel camera data, copied here for dicing. */
-       KernelCamera kernel_camera;
-       array<DecomposedTransform> kernel_camera_motion;
-
-       /* functions */
-       Camera();
-       ~Camera();
-
-       void compute_auto_viewplane();
-
-       void update(Scene *scene);
-
-       void device_update(Device *device, DeviceScene *dscene, Scene *scene);
-       void device_update_volume(Device *device, DeviceScene *dscene, Scene *scene);
-       void device_free(Device *device, DeviceScene *dscene, Scene *scene);
-
-       bool modified(const Camera& cam);
-       bool motion_modified(const Camera& cam);
-       void tag_update();
-
-       /* Public utility functions. */
-       BoundBox viewplane_bounds_get();
-
-       /* Calculates the width of a pixel at point in world space. */
-       float world_to_raster_size(float3 P);
-
-       /* Motion blur. */
-       float motion_time(int step) const;
-       int motion_step(float time) const;
-       bool use_motion() const;
-
-private:
-       /* Private utility functions. */
-       float3 transform_raster_to_world(float raster_x, float raster_y);
+ public:
+  NODE_DECLARE
+
+  /* Specifies an offset for the shutter's time interval. */
+  enum MotionPosition {
+    /* Shutter opens at the current frame. */
+    MOTION_POSITION_START = 0,
+    /* Shutter is fully open at the current frame. */
+    MOTION_POSITION_CENTER = 1,
+    /* Shutter closes at the current frame. */
+    MOTION_POSITION_END = 2,
+
+    MOTION_NUM_POSITIONS,
+  };
+
+  /* Specifies rolling shutter effect. */
+  enum RollingShutterType {
+    /* No rolling shutter effect. */
+    ROLLING_SHUTTER_NONE = 0,
+    /* Sensor is being scanned vertically from top to bottom. */
+    ROLLING_SHUTTER_TOP = 1,
+
+    ROLLING_SHUTTER_NUM_TYPES,
+  };
+
+  /* Stereo Type */
+  enum StereoEye {
+    STEREO_NONE,
+    STEREO_LEFT,
+    STEREO_RIGHT,
+  };
+
+  /* motion blur */
+  float shuttertime;
+  MotionPosition motion_position;
+  array<float> shutter_curve;
+  size_t shutter_table_offset;
+
+  /* ** Rolling shutter effect. ** */
+  /* Defines rolling shutter effect type. */
+  RollingShutterType rolling_shutter_type;
+  /* Specifies exposure time of scanlines when using
+   * rolling shutter effect.
+   */
+  float rolling_shutter_duration;
+
+  /* depth of field */
+  float focaldistance;
+  float aperturesize;
+  uint blades;
+  float bladesrotation;
+
+  /* type */
+  CameraType type;
+  float fov;
+
+  /* panorama */
+  PanoramaType panorama_type;
+  float fisheye_fov;
+  float fisheye_lens;
+  float latitude_min;
+  float latitude_max;
+  float longitude_min;
+  float longitude_max;
+
+  /* panorama stereo */
+  StereoEye stereo_eye;
+  bool use_spherical_stereo;
+  float interocular_distance;
+  float convergence_distance;
+  bool use_pole_merge;
+  float pole_merge_angle_from;
+  float pole_merge_angle_to;
+
+  /* anamorphic lens bokeh */
+  float aperture_ratio;
+
+  /* sensor */
+  float sensorwidth;
+  float sensorheight;
+
+  /* clipping */
+  float nearclip;
+  float farclip;
+
+  /* screen */
+  int width, height;
+  int resolution;
+  BoundBox2D viewplane;
+  /* width and height change during preview, so we need these for calculating dice rates. */
+  int full_width, full_height;
+  /* controls how fast the dicing rate falls off for geometry out side of view */
+  float offscreen_dicing_scale;
+
+  /* border */
+  BoundBox2D border;
+  BoundBox2D viewport_camera_border;
+
+  /* transformation */
+  Transform matrix;
+
+  /* motion */
+  array<Transform> motion;
+  bool use_perspective_motion;
+  float fov_pre, fov_post;
+
+  /* computed camera parameters */
+  ProjectionTransform screentoworld;
+  ProjectionTransform rastertoworld;
+  ProjectionTransform ndctoworld;
+  Transform cameratoworld;
+
+  ProjectionTransform worldtoraster;
+  ProjectionTransform worldtoscreen;
+  ProjectionTransform worldtondc;
+  Transform worldtocamera;
+
+  ProjectionTransform rastertocamera;
+  ProjectionTransform cameratoraster;
+
+  ProjectionTransform full_rastertocamera;
+
+  float3 dx;
+  float3 dy;
+
+  float3 full_dx;
+  float3 full_dy;
+
+  float3 frustum_right_normal;
+  float3 frustum_top_normal;
+
+  /* update */
+  bool need_update;
+  bool need_device_update;
+  bool need_flags_update;
+  int previous_need_motion;
+
+  /* Kernel camera data, copied here for dicing. */
+  KernelCamera kernel_camera;
+  array<DecomposedTransform> kernel_camera_motion;
+
+  /* functions */
+  Camera();
+  ~Camera();
+
+  void compute_auto_viewplane();
+
+  void update(Scene *scene);
+
+  void device_update(Device *device, DeviceScene *dscene, Scene *scene);
+  void device_update_volume(Device *device, DeviceScene *dscene, Scene *scene);
+  void device_free(Device *device, DeviceScene *dscene, Scene *scene);
+
+  bool modified(const Camera &cam);
+  bool motion_modified(const Camera &cam);
+  void tag_update();
+
+  /* Public utility functions. */
+  BoundBox viewplane_bounds_get();
+
+  /* Calculates the width of a pixel at point in world space. */
+  float world_to_raster_size(float3 P);
+
+  /* Motion blur. */
+  float motion_time(int step) const;
+  int motion_step(float time) const;
+  bool use_motion() const;
+
+ private:
+  /* Private utility functions. */
+  float3 transform_raster_to_world(float raster_x, float raster_y);
 };
 
 CCL_NAMESPACE_END
 
-#endif  /* __CAMERA_H__ */
+#endif /* __CAMERA_H__ */