REM This batch file does an out-of-source CMake build in ../build_windows
REM This is for users who like to configure & build Blender with a single command.
+setlocal ENABLEEXTENSIONS
set BLENDER_DIR=%~dp0
set BUILD_DIR=%BLENDER_DIR%..\build_windows
set BUILD_TYPE=Release
+set BUILD_CMAKE_ARGS=
+
+REM Detect MSVC Installation
+if DEFINED VisualStudioVersion goto msvc_detect_finally
+set VALUE_NAME=ProductDir
+REM Check 64 bits
+set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\Setup\VC"
+for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
+if DEFINED MSVC_VC_DIR goto msvc_detect_finally
+REM Check 32 bits
+set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\Setup\VC"
+for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
+if DEFINED MSVC_VC_DIR goto msvc_detect_finally
+:msvc_detect_finally
+if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
+
+
+REM Sanity Checks
+where /Q msbuild
+if %ERRORLEVEL% NEQ 0 (
+ echo Error: "MSBuild" command not in the PATH.
+ echo You must have MSVC installed and run this from the "Developer Command Prompt"
+ echo ^(available from Visual Studio's Start menu entry^), aborting!
+ goto EOF
+)
+where /Q cmake
+if %ERRORLEVEL% NEQ 0 (
+ echo Error: "CMake" command not in the PATH.
+ echo You must have CMake installed and added to your PATH, aborting!
+ goto EOF
+)
+if NOT EXIST %BLENDER_DIR%..\lib\nul (
+ echo Error: Path to libraries not found "%BLENDER_DIR%..\lib\"
+ echo This is needed for building, aborting!
+ goto EOF
+)
+
:argv_loop
if NOT "%1" == "" (
REM Help Message
- if "%1" == "--help" (
+ if "%1" == "help" (
echo.
echo Convenience targets
echo - debug
echo - bpy
echo.
echo Utilities ^(not associated with building^)
+ echo - clean
echo - update
goto EOF
)
) else if "%1" == "full" (
set BUILD_DIR=%BUILD_DIR%_full
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\blender\build_files\cmake\config\blender_full.cmake"
+ -C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
) else if "%1" == "lite" (
set BUILD_DIR=%BUILD_DIR%_lite
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\blender\build_files\cmake\config\blender_lite.cmake"
- ) else if "%1" == "cycles_standalone" (
+ -C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
+ ) else if "%1" == "cycles" (
set BUILD_DIR=%BUILD_DIR%_cycles
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\blender\build_files\cmake\config\cycles_standalone.cmake"
+ -C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
) else if "%1" == "headless" (
set BUILD_DIR=%BUILD_DIR%_headless
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\blender\build_files\cmake\config\blender_headless.cmake"
+ -C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
) else if "%1" == "bpy" (
set BUILD_DIR=%BUILD_DIR%_bpy
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\blender\build_files\cmake\config\bpy_module.cmake"
+ -C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
REM Non-Build Commands
) else if "%1" == "update" (
git pull --rebase
git submodule foreach git pull --rebase origin master
goto EOF
+ ) else if "%1" == "clean" (
+ msbuild ^
+ %BUILD_DIR%\Blender.sln ^
+ /target:clean ^
+ /property:Configuration=%BUILD_TYPE% ^
+ /verbosity:minimal
+ if %ERRORLEVEL% NEQ 0 (
+ echo Cleaned "%BUILD_DIR%"
+ )
+ goto EOF
) else (
echo Command "%1" unknown, aborting!
goto EOF
set WINDOWS_ARCH=Win64
)
-set BUILD_CMAKE_ARGS=-G "Visual Studio 12 2013 %WINDOWS_ARCH%"
-mkdir %BUILD_DIR%
+set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio 12 2013 %WINDOWS_ARCH%"
+if NOT EXIST %BUILD_DIR%\nul (
+ mkdir %BUILD_DIR%
+)
-cmake ^
- %BUILD_CMAKE_ARGS% ^
- -H%BLENDER_DIR% ^
- -B%BUILD_DIR% ^
- %BUILD_CMAKE_ARGS%
+REM Only configure on first run
+if NOT EXIST %BUILD_DIR%\Blender.sln (
+ cmake ^
+ %BUILD_CMAKE_ARGS% ^
+ -H%BLENDER_DIR% ^
+ -B%BUILD_DIR% ^
+ %BUILD_CMAKE_ARGS%
-if %ERRORLEVEL% NEQ 0 (
- ECHO "CMake Failed"
- GOTO :EOF
+ if %ERRORLEVEL% NEQ 0 (
+ echo "Configuration Failed"
+ goto EOF
)
+)
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
- /property:Configuration=%BUILD_TYPE%
+ /property:Configuration=%BUILD_TYPE% ^
+ /maxcpucount ^
+ /verbosity:minimal
+
+if %ERRORLEVEL% NEQ 0 (
+ echo "Build Failed"
+ goto EOF
+)
+
+msbuild ^
+ %BUILD_DIR%\INSTALL.vcxproj ^
+ /property:Configuration=%BUILD_TYPE% ^
+ /verbosity:minimal
+
+echo.
+echo At any point you can optionally modify your build configuration by editing:
+echo "%BUILD_DIR%\CMakeCache.txt", then run "make" again to build with the changes applied.
+echo.
+echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%"
+echo.
:EOF