void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
void seq_free_strip(struct Strip *strip);
void seq_free_editing(struct Scene *scene);
+void seq_free_clipboard(struct Scene *scene);
struct Editing *seq_give_editing(struct Scene *scene, int alloc);
char *give_seqname(struct Sequence *seq);
struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
void clear_scene_in_allseqs(struct Scene *sce);
+struct Sequence *get_seq_by_name(struct ListBase *seqbase, const char *name, int recursive);
+
struct Sequence *active_seq_get(struct Scene *scene);
void active_seq_set(struct Scene *scene, struct Sequence *seq);