Color Management, Stage 2: Switch color pipeline to use OpenColorIO
[blender.git] / source / blender / compositor / intern / COM_ExecutionSystem.h
index 39e7bc8027976dff17b2ac4cbe4439bb0a7c9e69..56a60bf7a039ffb113aaa70cabbdb9438e0385b1 100644 (file)
@@ -25,6 +25,7 @@ class ExecutionGroup;
 #ifndef _COM_ExecutionSystem_h
 #define _COM_ExecutionSystem_h
 
+#include "DNA_color_types.h"
 #include "DNA_node_types.h"
 #include <vector>
 #include "COM_Node.h"
@@ -156,7 +157,8 @@ public:
         * @param editingtree [bNodeTree *]
         * @param rendering [true false]
         */
-       ExecutionSystem(RenderData *rd, bNodeTree *editingtree, bool rendering, bool fastcalculation);
+       ExecutionSystem(RenderData *rd, bNodeTree *editingtree, bool rendering, bool fastcalculation,
+                       const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings);
 
        /**
         * Destructor