UI naming consistency:
[blender.git] / source / blender / editors / animation / anim_channels_defines.c
index 8169905232be9da56b19f04664bada8eb560087b..368fc711885be67950c4401a0bb909e51ac1ba48 100644 (file)
@@ -2346,9 +2346,9 @@ static bAnimChannelType ACF_DSSPK =
        acf_dsspk_setting_ptr                   /* pointer for setting */
 };
 
-/* ShapeKey Entry  ------------------------------------------- */
+/* Shape Key Entry  ------------------------------------------- */
 
-/* name for ShapeKey */
+/* name for Shape Key */
 static void acf_shapekey_name(bAnimListElem *ale, char *name)
 {
        KeyBlock *kb = (KeyBlock *)ale->data;
@@ -2363,7 +2363,7 @@ static void acf_shapekey_name(bAnimListElem *ale, char *name)
        }
 }
 
-/* name property for ShapeKey entries */
+/* name property for Shape Key entries */
 static short acf_shapekey_nameprop(bAnimListElem *ale, PointerRNA *ptr, PropertyRNA **prop)
 {
        KeyBlock *kb = (KeyBlock *)ale->data;
@@ -2817,7 +2817,7 @@ static void ANIM_init_channel_typeinfo_data(void)
                animchannelTypeInfo[type++] = &ACF_DSLAM;        /* Lamp Channel */
                animchannelTypeInfo[type++] = &ACF_DSCAM;        /* Camera Channel */
                animchannelTypeInfo[type++] = &ACF_DSCUR;        /* Curve Channel */
-               animchannelTypeInfo[type++] = &ACF_DSSKEY;       /* ShapeKey Channel */
+               animchannelTypeInfo[type++] = &ACF_DSSKEY;       /* Shape Key Channel */
                animchannelTypeInfo[type++] = &ACF_DSWOR;        /* World Channel */
                animchannelTypeInfo[type++] = &ACF_DSNTREE;      /* NodeTree Channel */
                animchannelTypeInfo[type++] = &ACF_DSPART;       /* Particle Channel */
@@ -2829,7 +2829,7 @@ static void ANIM_init_channel_typeinfo_data(void)
                animchannelTypeInfo[type++] = &ACF_DSSPK;        /* Speaker Channel */
                animchannelTypeInfo[type++] = &ACF_DSLINESTYLE;  /* LineStyle Channel */
                
-               animchannelTypeInfo[type++] = &ACF_SHAPEKEY;     /* ShapeKey */
+               animchannelTypeInfo[type++] = &ACF_SHAPEKEY;     /* Shape Key */
                
                animchannelTypeInfo[type++] = &ACF_GPD;          /* Grease Pencil Datablock */
                animchannelTypeInfo[type++] = &ACF_GPL;          /* Grease Pencil Layer */