#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
-#include "BIF_gl.h"
+#include "GPU_immediate.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "ED_view3d.h"
#include "ED_transform_snap_object_context.h"
+#include "DEG_depsgraph.h"
+
#include "UI_resources.h"
#include "UI_view2d.h"
invert_m4_m4(imat, rv3d->viewmat);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+
for (p = t->tsnap.points.first; p; p = p->next) {
if (p == t->tsnap.selectedPoint) {
- glColor4ubv(selectedCol);
+ immUniformColor4ubv(selectedCol);
}
else {
- glColor4ubv(col);
+ immUniformColor4ubv(col);
}
- drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat);
+ imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat, pos);
}
if (t->tsnap.status & POINT_INIT) {
- glColor4ubv(activeCol);
+ immUniformColor4ubv(activeCol);
- drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
+ imm_drawcircball(t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat, pos);
}
/* draw normal if needed */
if (usingSnappingNormal(t) && validSnappingNormal(t)) {
- glColor4ubv(activeCol);
-
- glBegin(GL_LINES);
- glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
- glVertex3f(t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
- t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
- t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
- glEnd();
+ immUniformColor4ubv(activeCol);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex3f(pos, t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
+ immVertex3f(pos, t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
+ t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
+ t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
+ immEnd();
}
+ immUnbindProgram();
+
if (v3d->zbuf)
glEnable(GL_DEPTH_TEST);
}
else if (t->spacetype == SPACE_IMAGE) {
if (validSnap(t)) {
/* This will not draw, and Im nor sure why - campbell */
-#if 0
- float xuser_asp, yuser_asp;
- int wi, hi;
- float w, h;
-
- calc_image_view(G.sima, 'f'); // float
- myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
- glLoadIdentity();
-
- ED_space_image_get_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
- ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
- w = (((float)wi) / IMG_SIZE_FALLBACK) * G.sima->zoom * xuser_asp;
- h = (((float)hi) / IMG_SIZE_FALLBACK) * G.sima->zoom * yuser_asp;
-
- cpack(0xFFFFFF);
- glTranslate2fv(t->tsnap.snapPoint);
-
- //glRectf(0, 0, 1, 1);
-
- setlinestyle(0);
- cpack(0x0);
- fdrawline(-0.020 / w, 0, -0.1 / w, 0);
- fdrawline(0.1 / w, 0, 0.020 / w, 0);
- fdrawline(0, -0.020 / h, 0, -0.1 / h);
- fdrawline(0, 0.1 / h, 0, 0.020 / h);
-
- glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
- setlinestyle(0);
-#endif
+ /* TODO: see 2.7x for non-working code */
}
}
else if (t->spacetype == SPACE_NODE) {
glEnable(GL_BLEND);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
for (p = t->tsnap.points.first; p; p = p->next) {
if (p == t->tsnap.selectedPoint) {
- glColor4ubv(selectedCol);
+ immUniformColor4ubv(selectedCol);
}
else {
- glColor4ubv(col);
+ immUniformColor4ubv(col);
}
- ED_node_draw_snap(&ar->v2d, p->co, size, 0);
+ ED_node_draw_snap(&ar->v2d, p->co, size, 0, pos);
}
if (t->tsnap.status & POINT_INIT) {
- glColor4ubv(activeCol);
+ immUniformColor4ubv(activeCol);
- ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder);
+ ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos);
}
+ immUnbindProgram();
+
glDisable(GL_BLEND);
}
}
{
/* XXX FLICKER IN OBJECT MODE */
if ((t->tsnap.project) && activeSnap(t) && (t->flag & T_NO_PROJECT) == 0) {
- TransData *td = t->data;
float tvec[3];
- float imat[4][4];
int i;
- if (t->flag & (T_EDIT | T_POSE)) {
- Object *ob = t->obedit ? t->obedit : t->poseobj;
- invert_m4_m4(imat, ob->obmat);
- }
-
- for (i = 0; i < t->total; i++, td++) {
- float iloc[3], loc[3], no[3];
- float mval_fl[2];
- float dist_px = TRANSFORM_DIST_MAX_PX;
+ FOREACH_TRANS_DATA_CONTAINER(t, tc) {
+ TransData *td = tc->data;
+ for (i = 0; i < tc->data_len; i++, td++) {
+ float iloc[3], loc[3], no[3];
+ float mval_fl[2];
+ float dist_px = TRANSFORM_DIST_MAX_PX;
- if (td->flag & TD_NOACTION)
- break;
+ if (td->flag & TD_NOACTION)
+ break;
- if (td->flag & TD_SKIP)
- continue;
+ if (td->flag & TD_SKIP)
+ continue;
- if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f))
- continue;
+ if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f))
+ continue;
- copy_v3_v3(iloc, td->loc);
- if (t->flag & (T_EDIT | T_POSE)) {
- Object *ob = t->obedit ? t->obedit : t->poseobj;
- mul_m4_v3(ob->obmat, iloc);
- }
- else if (t->flag & T_OBJECT) {
- BKE_object_eval_transform_all(G.main->eval_ctx, t->scene, td->ob);
- copy_v3_v3(iloc, td->ob->obmat[3]);
- }
+ copy_v3_v3(iloc, td->loc);
+ if (tc->use_local_mat) {
+ mul_m4_v3(tc->mat, iloc);
+ }
+ else if (t->flag & T_OBJECT) {
+ BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
+ copy_v3_v3(iloc, td->ob->obmat[3]);
+ }
- if (ED_view3d_project_float_global(t->ar, iloc, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- if (snapObjectsTransform(
- t, mval_fl, &dist_px,
- loc, no))
- {
-// if (t->flag & (T_EDIT|T_POSE)) {
-// mul_m4_v3(imat, loc);
-// }
+ if (ED_view3d_project_float_global(t->ar, iloc, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
+ if (snapObjectsTransform(
+ t, mval_fl, &dist_px,
+ loc, no))
+ {
+#if 0
+ if (tc->use_local_mat) {
+ mul_m4_v3(tc->imat, loc);
+ }
+#endif
- sub_v3_v3v3(tvec, loc, iloc);
+ sub_v3_v3v3(tvec, loc, iloc);
- mul_m3_v3(td->smtx, tvec);
+ mul_m3_v3(td->smtx, tvec);
- add_v3_v3(td->loc, tvec);
+ add_v3_v3(td->loc, tvec);
- if (t->tsnap.align && (t->flag & T_OBJECT)) {
- /* handle alignment as well */
- const float *original_normal;
- float mat[3][3];
+ if (t->tsnap.align && (t->flag & T_OBJECT)) {
+ /* handle alignment as well */
+ const float *original_normal;
+ float mat[3][3];
- /* In pose mode, we want to align normals with Y axis of bones... */
- original_normal = td->axismtx[2];
+ /* In pose mode, we want to align normals with Y axis of bones... */
+ original_normal = td->axismtx[2];
- rotation_between_vecs_to_mat3(mat, original_normal, no);
+ rotation_between_vecs_to_mat3(mat, original_normal, no);
- transform_data_ext_rotate(td, mat, true);
+ transform_data_ext_rotate(td, mat, true);
- /* TODO support constraints for rotation too? see ElementRotation */
+ /* TODO support constraints for rotation too? see ElementRotation */
+ }
}
}
- }
- //XXX constraintTransLim(t, td);
+ //XXX constraintTransLim(t, td);
+ }
}
}
}
{
float grid_size = 0.0f;
GearsType grid_action;
- TransData *td;
- float (*obmat)[4] = NULL;
- bool use_obmat = false;
int i;
if (!(activeSnap(t) && (ELEM(t->tsnap.mode, SCE_SNAP_MODE_INCREMENT, SCE_SNAP_MODE_GRID))))
if (grid_size == 0.0f)
return;
- if (t->flag & (T_EDIT | T_POSE)) {
- Object *ob = t->obedit ? t->obedit : t->poseobj;
- obmat = ob->obmat;
- use_obmat = true;
- }
+ FOREACH_TRANS_DATA_CONTAINER(t, tc) {
+ TransData *td;
- for (i = 0, td = t->data; i < t->total; i++, td++) {
- float iloc[3], loc[3], tvec[3];
+ for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
+ float iloc[3], loc[3], tvec[3];
- if (td->flag & TD_NOACTION)
- break;
+ if (td->flag & TD_NOACTION)
+ break;
- if (td->flag & TD_SKIP)
- continue;
+ if (td->flag & TD_SKIP)
+ continue;
- if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f))
- continue;
+ if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f))
+ continue;
- copy_v3_v3(iloc, td->loc);
- if (use_obmat) {
- mul_m4_v3(obmat, iloc);
- }
- else if (t->flag & T_OBJECT) {
- BKE_object_eval_transform_all(G.main->eval_ctx, t->scene, td->ob);
- copy_v3_v3(iloc, td->ob->obmat[3]);
- }
+ copy_v3_v3(iloc, td->loc);
+ if (tc->use_local_mat) {
+ mul_m4_v3(tc->mat, iloc);
+ }
+ else if (t->flag & T_OBJECT) {
+ BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
+ copy_v3_v3(iloc, td->ob->obmat[3]);
+ }
- mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
- loc[0] = roundf(loc[0]);
- loc[1] = roundf(loc[1]);
- loc[2] = roundf(loc[2]);
- mul_v3_fl(loc, grid_size);
+ mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
+ loc[0] = roundf(loc[0]);
+ loc[1] = roundf(loc[1]);
+ loc[2] = roundf(loc[2]);
+ mul_v3_fl(loc, grid_size);
- sub_v3_v3v3(tvec, loc, iloc);
- mul_m3_v3(td->smtx, tvec);
- add_v3_v3(td->loc, tvec);
+ sub_v3_v3v3(tvec, loc, iloc);
+ mul_m3_v3(td->smtx, tvec);
+ add_v3_v3(td->loc, tvec);
+ }
}
}
static void initSnappingMode(TransInfo *t)
{
ToolSettings *ts = t->settings;
- Object *obedit = t->obedit;
- Scene *scene = t->scene;
- Base *base_act = scene->basact;
+ /* All obedit types will match. */
+ const int obedit_type = t->data_container->obedit ? t->data_container->obedit->type : -1;
+ ViewLayer *view_layer = t->view_layer;
+ Base *base_act = view_layer->basact;
if (t->spacetype == SPACE_NODE) {
/* force project off when not supported */
/* Edit mode */
if (t->tsnap.applySnap != NULL && // A snapping function actually exist
- (obedit != NULL && ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) ) // Temporary limited to edit mode meshes, armature, curves, mballs
+ ((obedit_type != -1) && ELEM(obedit_type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) ) // Temporary limited to edit mode meshes, armature, curves, mballs
{
/* Exclude editmesh if using proportional edit */
- if ((obedit->type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
+ if ((obedit_type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
t->tsnap.modeSelect = SNAP_NOT_ACTIVE;
}
else {
}
/* Particles edit mode*/
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
- (obedit == NULL && base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT))
+ ((obedit_type == -1) && base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT))
{
t->tsnap.modeSelect = SNAP_ALL;
}
/* Object mode */
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
- (obedit == NULL) ) // Object Mode
+ (obedit_type == -1) ) // Object Mode
{
/* In "Edit Strokes" mode, Snap tool can perform snap to selected or active objects (see T49632)
* TODO: perform self snap in gpencil_strokes */
if (t->spacetype == SPACE_VIEW3D) {
if (t->tsnap.object_context == NULL) {
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
- G.main, t->scene, 0,
- t->ar, t->view);
+ G.main, t->scene, t->depsgraph, 0, t->ar, t->view);
ED_transform_snap_object_context_set_editmesh_callbacks(
t->tsnap.object_context,
return len_squared_v3v3(p1, p2);
}
-static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3])
+static float RotationBetween(
+ TransInfo *t, const float p1[3], const float p2[3])
{
float angle, start[3], end[3];
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
float axis[3], tmp[3];
- t->con.applyRot(t, NULL, axis, NULL);
+ t->con.applyRot(t, NULL, NULL, axis, NULL);
project_v3_v3v3(tmp, end, axis);
sub_v3_v3v3(end, end, tmp);
t->tsnap.status &= ~POINT_INIT;
}
}
- else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type == OB_MESH) {
+ else if (t->spacetype == SPACE_IMAGE && t->obedit_type == OB_MESH) {
/* same as above but for UV's */
Image *ima = ED_space_image(t->sa->spacedata.first);
float co[2];
UI_view2d_region_to_view(&t->ar->v2d, t->mval[0], t->mval[1], &co[0], &co[1]);
- if (ED_uvedit_nearest_uv(t->scene, t->obedit, ima, co, t->tsnap.snapPoint)) {
+ if (ED_uvedit_nearest_uv(t->scene, TRANS_DATA_CONTAINER_FIRST_EVIL(t)->obedit, ima, co, t->tsnap.snapPoint)) {
t->tsnap.snapPoint[0] *= t->aspect[0];
t->tsnap.snapPoint[1] *= t->aspect[1];
/* Only need to calculate once */
if ((t->tsnap.status & TARGET_INIT) == 0) {
if (calculateCenterActive(t, true, t->tsnap.snapTarget)) {
- if (t->flag & (T_EDIT | T_POSE)) {
- Object *ob = t->obedit ? t->obedit : t->poseobj;
- mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
- }
-
TargetSnapOffset(t, NULL);
t->tsnap.status |= TARGET_INIT;
{
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0) {
- TransData *td = NULL;
- int i;
+ int i_accum = 0;
t->tsnap.snapTarget[0] = 0;
t->tsnap.snapTarget[1] = 0;
t->tsnap.snapTarget[2] = 0;
- for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
- add_v3_v3(t->tsnap.snapTarget, td->center);
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ int i;
+ for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
+ /* TODO(campbell): perform the global transformation once per TransDataContainer */
+ if (tc->use_local_mat) {
+ float v[3];
+ mul_v3_m4v3(v, tc->mat, td->center);
+ add_v3_v3(t->tsnap.snapTarget, v);
+ }
+ else {
+ add_v3_v3(t->tsnap.snapTarget, td->center);
+ }
+ }
+ i_accum += i;
}
- mul_v3_fl(t->tsnap.snapTarget, 1.0 / i);
-
- if (t->flag & (T_EDIT | T_POSE)) {
- Object *ob = t->obedit ? t->obedit : t->poseobj;
- mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
- }
+ mul_v3_fl(t->tsnap.snapTarget, 1.0 / i_accum);
TargetSnapOffset(t, NULL);
// Only valid if a snap point has been selected
if (t->tsnap.status & POINT_INIT) {
float dist_closest = 0.0f;
- TransData *closest = NULL, *td = NULL;
+ TransData *closest = NULL;
/* Object mode */
if (t->flag & T_OBJECT) {
int i;
- for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
- struct BoundBox *bb = BKE_object_boundbox_get(td->ob);
-
- /* use boundbox if possible */
- if (bb) {
- int j;
-
- for (j = 0; j < 8; j++) {
+ FOREACH_TRANS_DATA_CONTAINER(t, tc) {
+ TransData *td = tc->data;
+ for (td = tc->data, i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
+ struct BoundBox *bb = BKE_object_boundbox_get(td->ob);
+
+ /* use boundbox if possible */
+ if (bb) {
+ int j;
+
+ for (j = 0; j < 8; j++) {
+ float loc[3];
+ float dist;
+
+ copy_v3_v3(loc, bb->vec[j]);
+ mul_m4_v3(td->ext->obmat, loc);
+
+ dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
+
+ if ((dist != TRANSFORM_DIST_INVALID) &&
+ (closest == NULL || fabsf(dist) < fabsf(dist_closest)))
+ {
+ copy_v3_v3(t->tsnap.snapTarget, loc);
+ closest = td;
+ dist_closest = dist;
+ }
+ }
+ }
+ /* use element center otherwise */
+ else {
float loc[3];
float dist;
- copy_v3_v3(loc, bb->vec[j]);
- mul_m4_v3(td->ext->obmat, loc);
+ copy_v3_v3(loc, td->center);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
{
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
- dist_closest = dist;
}
}
}
- /* use element center otherwise */
- else {
+ }
+ }
+ else {
+ FOREACH_TRANS_DATA_CONTAINER(t, tc) {
+ TransData *td = tc->data;
+ int i;
+ for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
float loc[3];
float dist;
copy_v3_v3(loc, td->center);
+ if (tc->use_local_mat) {
+ mul_m4_v3(tc->mat, loc);
+ }
+
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if ((dist != TRANSFORM_DIST_INVALID) &&
{
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
+ dist_closest = dist;
}
}
}
}
- else {
- int i;
- for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
- float loc[3];
- float dist;
-
- copy_v3_v3(loc, td->center);
-
- if (t->flag & (T_EDIT | T_POSE)) {
- Object *ob = t->obedit ? t->obedit : t->poseobj;
- mul_m4_v3(ob->obmat, loc);
- }
-
- dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
-
- if ((dist != TRANSFORM_DIST_INVALID) &&
- (closest == NULL || fabsf(dist) < fabsf(dist_closest)))
- {
- copy_v3_v3(t->tsnap.snapTarget, loc);
- closest = td;
- dist_closest = dist;
- }
- }
- }
TargetSnapOffset(t, closest);