// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset);
+// clear the openGL ClearColor using the input colorid
+void UI_ThemeClearColor(int colorid);
+
// internal (blender) usage only, for init and set active
void UI_SetTheme(int spacetype, int regionid);