Fix [#21516] UI artifacts in array modifier
[blender.git] / source / blender / editors / space_logic / space_logic.c
index e15d68b36a53067a37fdf30a66509d54c883a07b..5a969be59167cc44bb321137fcaa47feb3195a91 100644 (file)
@@ -244,11 +244,9 @@ static void logic_main_area_draw(const bContext *C, ARegion *ar)
 //     SpaceLogic *slogic= CTX_wm_space_logic(C);
        View2D *v2d= &ar->v2d;
        View2DScrollers *scrollers;
-       float col[3];
        
        /* clear and setup matrix */
-       UI_GetThemeColor3fv(TH_BACK, col);
-       glClearColor(col[0], col[1], col[2], 0.0);
+       UI_ThemeClearColor(TH_BACK);
        glClear(GL_COLOR_BUFFER_BIT);
        
        UI_view2d_view_ortho(C, v2d);
@@ -294,15 +292,8 @@ static void logic_header_area_init(wmWindowManager *wm, ARegion *ar)
 
 static void logic_header_area_draw(const bContext *C, ARegion *ar)
 {
-       float col[3];
-       
        /* clear */
-       if(ED_screen_area_active(C))
-               UI_GetThemeColor3fv(TH_HEADER, col);
-       else
-               UI_GetThemeColor3fv(TH_HEADERDESEL, col);
-       
-       glClearColor(col[0], col[1], col[2], 0.0);
+       UI_ThemeClearColor(ED_screen_area_active(C)?TH_HEADER:TH_HEADERDESEL);
        glClear(GL_COLOR_BUFFER_BIT);
        
        /* set view2d view matrix for scrolling (without scrollers) */