/* draw entirely, view changes should be handled here */
// SpaceSound *ssound= (SpaceSound*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
- float col[3];
/* clear and setup matrix */
- UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
+ UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);