#include <GL/gl.h>
#include <math.h>
+// MSVC6 still doesn't define M_PI
+#ifndef M_PI
+#define M_PI 3.1415926536
+#endif
+
LPCSTR GHOST_WindowWin32::s_windowClassName = "GHOST_WindowClass";
const int GHOST_WindowWin32::s_maxTitleLength = 128;
HGLRC GHOST_WindowWin32::s_firsthGLRc = NULL;