code cleanup: bge builds with clang without warnings / errors.
[blender.git] / source / gameengine / Rasterizer / RAS_2DFilterManager.cpp
index f2c2d18c12a01005f0a8a2602ea73d798bf412d2..43acb9e5f8a4ddaaffd96845a65d9171cd32b839 100644 (file)
@@ -323,7 +323,7 @@ void RAS_2DFilterManager::SetupTextures(bool depth, bool luminance)
 
 void RAS_2DFilterManager::UpdateOffsetMatrix(RAS_ICanvas* canvas)
 {
-       RAS_Rect canvas_rect = canvas->GetWindowArea();
+       /* RAS_Rect canvas_rect = canvas->GetWindowArea(); */ /* UNUSED */
        texturewidth = canvas->GetWidth();
        textureheight = canvas->GetHeight();
        GLint i,j;