code cleanup: bge builds with clang without warnings / errors.
[blender.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / RAS_VAOpenGLRasterizer.cpp
index ff24bd639ba7ec1712816cac17a7fd0eb6f69655..a36229c35d1f4bd2f8044cc5df7c4cd049a2f153 100644 (file)
@@ -42,7 +42,7 @@
        
 RAS_VAOpenGLRasterizer::RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas, bool lock)
 :      RAS_OpenGLRasterizer(canvas),
-       m_Lock(lock && GLEW_EXT_compiled_vertex_array),
+       /* m_Lock(lock && GLEW_EXT_compiled_vertex_array), */ /* UNUSED */
        m_last_texco_num(0),
        m_last_attrib_num(0)
 {