render_buffer.denoising_clean_offset = task.pass_denoising_clean;
/* Expand filter_area by radius pixels and clamp the result to the extent of the neighboring tiles */
- rect = make_int4(max(tiles->x[0], filter_area.x - radius),
- max(tiles->y[0], filter_area.y - radius),
- min(tiles->x[3], filter_area.x + filter_area.z + radius),
- min(tiles->y[3], filter_area.y + filter_area.w + radius));
+ rect = rect_from_shape(filter_area.x, filter_area.y, filter_area.z, filter_area.w);
+ rect = rect_expand(rect, radius);
+ rect = rect_clip(rect, make_int4(tiles->x[0], tiles->y[0], tiles->x[3], tiles->y[3]));
}
void DenoisingTask::tiles_from_rendertiles(RenderTile *rtiles)
{
/* Allocate denoising buffer. */
buffer.passes = 14;
- buffer.w = align_up(rect.z - rect.x, 4);
+ buffer.width = rect.z - rect.x;
+ buffer.stride = align_up(buffer.width, 4);
buffer.h = rect.w - rect.y;
- buffer.pass_stride = align_up(buffer.w * buffer.h, divide_up(device->mem_address_alignment(), sizeof(float)));
+ buffer.pass_stride = align_up(buffer.stride * buffer.h, divide_up(device->mem_address_alignment(), sizeof(float)));
buffer.mem.alloc_to_device(buffer.pass_stride * buffer.passes, false);
device_ptr null_ptr = (device_ptr) 0;
functions.construct_transform();
- storage.temporary_1.alloc_to_device(buffer.w*buffer.h, false);
- storage.temporary_2.alloc_to_device(buffer.w*buffer.h, false);
- reconstruction_state.temporary_1_ptr = storage.temporary_1.device_pointer;
- reconstruction_state.temporary_2_ptr = storage.temporary_2.device_pointer;
+ device_only_memory<float> temporary_1(device, "Denoising NLM temporary 1");
+ device_only_memory<float> temporary_2(device, "Denoising NLM temporary 2");
+ temporary_1.alloc_to_device(buffer.pass_stride, false);
+ temporary_2.alloc_to_device(buffer.pass_stride, false);
+ reconstruction_state.temporary_1_ptr = temporary_1.device_pointer;
+ reconstruction_state.temporary_2_ptr = temporary_2.device_pointer;
storage.XtWX.alloc_to_device(storage.w*storage.h*XTWX_SIZE, false);
storage.XtWY.alloc_to_device(storage.w*storage.h*XTWY_SIZE, false);
- reconstruction_state.filter_rect = make_int4(filter_area.x-rect.x, filter_area.y-rect.y, storage.w, storage.h);
+ reconstruction_state.filter_window = rect_from_shape(filter_area.x-rect.x, filter_area.y-rect.y, storage.w, storage.h);
int tile_coordinate_offset = filter_area.y*render_buffer.stride + filter_area.x;
reconstruction_state.buffer_params = make_int4(render_buffer.offset + tile_coordinate_offset,
render_buffer.stride,