Fix T47207: Material shading incorrectly handles colorramp node
[blender.git] / source / blender / gpu / GPU_shader.h
index 468cc2f0f6e072cc9b025db91d801b66f8c87c53..0317976f9d0046144112ef80793cd89144155313 100644 (file)
@@ -46,6 +46,7 @@ struct GPUTexture;
 enum {
        GPU_SHADER_FLAGS_NONE = 0,
        GPU_SHADER_FLAGS_SPECIAL_OPENSUBDIV = (1 << 0),
+       GPU_SHADER_FLAGS_NEW_SHADING        = (1 << 1),
 };
 
 GPUShader *GPU_shader_create(