WIP loading bmesh in trunk, some conversion functions for this purpose.
[blender.git] / source / blender / blenloader / intern / writefile.c
index 00710e67cf2eac3fe21149e0ade0b9a3d7afde1e..e9c14404057dcc361e17ab3f78133deb9dc460ff 100644 (file)
@@ -174,6 +174,10 @@ typedef struct {
        MemFile *compare, *current;
        
        int tot, count, error, memsize;
+
+#ifdef USE_BMESH_SAVE_AS_COMPAT
+       char use_mesh_compat; /* option to save with older mesh format */
+#endif
 } WriteData;
 
 static WriteData *writedata_new(int file)
@@ -2574,7 +2578,10 @@ static void write_global(WriteData *wd, int fileflags, Main *mainvar)
        fg.curscene= screen->scene;
        fg.displaymode= G.displaymode;
        fg.winpos= G.winpos;
-       fg.fileflags= (fileflags & ~(G_FILE_NO_UI|G_FILE_RELATIVE_REMAP));      // prevent to save this, is not good convention, and feature with concerns...
+
+       /* prevent to save this, is not good convention, and feature with concerns... */
+       fg.fileflags= (fileflags & ~(G_FILE_NO_UI|G_FILE_RELATIVE_REMAP|G_FILE_MESH_COMPAT));
+
        fg.globalf= G.f;
        BLI_strncpy(fg.filename, mainvar->name, sizeof(fg.filename));
 
@@ -2617,7 +2624,11 @@ static int write_file_handle(Main *mainvar, int handle, MemFile *compare, MemFil
        blo_split_main(&mainlist, mainvar);
 
        wd= bgnwrite(handle, compare, current);
-       
+
+#ifdef USE_BMESH_SAVE_AS_COMPAT
+       wd->use_mesh_compat = (write_flags & G_FILE_MESH_COMPAT) != 0;
+#endif
+
        sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (ENDIAN_ORDER==B_ENDIAN)?'V':'v', BLENDER_VERSION);
        mywrite(wd, buf, 12);